A salute to indie game developers

We here at QJ sniff out gaming related stuff and present it to the rest of the world. We gather what is out there and share them with you. From a certain point of view, one can look at us and see a reporter. To another, we are one of the many channels one flips across and stops whenever that someone finds something of import to him/her.

MultimediaView us at whatever way you may but to be quite frank we are not developers, much more independent ones. Yes, we can hold our ground when it comes to homebrew, firmwares or what-have-yous but it would be a disservice to the community if we call ourselves expert coders. On the other hand, indie game developing is not foreign to us. We came to know about it through friends, interviews and even our own personal venture to minor projects. Though we are not indie class A developers ourselves, allow us this moment to reflect on their behalf.

Independent game developers can never be compared to established companies like Sony, Microsoft or even Nintendo. They are different from them by leaps and bounds. Since making games is their only source of income, indie developers concern themselves with things such as conversion rates, maximum game user friendly-ability and customers. Concerning the last, they couldn’t afford to lose even one as they are the developers’ lifeline.

Despite the tragedy being faced by countless, faceless independent developers out there, why do they persist? Why do their kind survive and even thrive? The answer my friends is simple: They love what they are doing and have a passion for it, something not a few big-named companies have lost along their way up. Call it mushy and corny – we don’t care.

The independent developer spends countless hours, forgoes food, sleep and friends just to finish their “little” game. The independent developer does all that just to see their creation comes alive and magical things happen on the screen in front of them.

That can not be bought by money. That is priceless. And that and all independent game developers, we salute.

We here at QJ sniff out gaming related stuff and present it to the rest of the world. We gather what is out there and share them with you. From a certain point of view, one can look at us and see a reporter. To another, we are one of the many channels one flips across and stops whenever that someone finds something of import to him/her.

MultimediaView us at whatever way you may but to be quite frank we are not developers, much more independent ones. Yes, we can hold our ground when it comes to homebrew, firmwares or what-have-yous but it would be a disservice to the community if we call ourselves expert coders. On the other hand, indie game developing is not foreign to us. We came to know about it through friends, interviews and even our own personal venture to minor projects. Though we are not indie class A developers ourselves, allow us this moment to reflect on their behalf.

Independent game developers can never be compared to established companies like Sony, Microsoft or even Nintendo. They are different from them by leaps and bounds. Since making games is their only source of income, indie developers concern themselves with things such as conversion rates, maximum game user friendly-ability and customers. Concerning the last, they couldn’t afford to lose even one as they are the developers’ lifeline.

Despite the tragedy being faced by countless, faceless independent developers out there, why do they persist? Why do their kind survive and even thrive? The answer my friends is simple: They love what they are doing and have a passion for it, something not a few big-named companies have lost along their way up. Call it mushy and corny – we don’t care.

The independent developer spends countless hours, forgoes food, sleep and friends just to finish their “little” game. The independent developer does all that just to see their creation comes alive and magical things happen on the screen in front of them.

That can not be bought by money. That is priceless. And that and all independent game developers, we salute.

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