A_Engine_lua pre-Alpha – PSP programming engine

A_Engine_lua pre-Alpha - programming language engine - Image 1For those who are about to enter the wonderful world of coding PSP homebrew, coder a_noob  has just released a new programming language engine known as A_Engine_lua.

According to the developer, the main purpose of this application is to allow new programmers to code a game with out the worries of handling graphics. The full list of details after the jump!

Download: A_Engine_lua pre-Alpha
Visit: QJ PSP Development Forum

A_Engine_lua pre-Alpha - programming language engine - Image 2A_Engine_lua pre-Alpha - programming language engine - Image 1

For those who are about to enter the wonderful world of coding PSP homebrew, coder a_noob  has just released a new programming language engine known as A_Engine_lua. Take note that this is not a modification of Lua Player.

According to the developer, the main purpose of this application is to allow new programmers to code a game without the worries of handling graphics. Currently, A_Engine_lua supports the following:

  • A_Engine Currently only supports simple 2D functions.
  • Image loading (TGA, RAW, PCX*) *pending
  • Image rendering (full image scalled)
  • 2D vector obj builder
  • 2D vector renderer (full, outline, rotated)
  • simple BB collisions
  • TTF font support

To help you get started, a_noob also added three demos done in this engine which include a menu, a game of Pong, and a bouncy ball which demonstrates the physics capabilities of this program.

If you are interested to try A_Engine_lua out, be sure the Readme.txt file included in the archive to know the vital details and avoid unnecessary problems during usage.

Download: A_Engine_lua pre-Alpha
Visit: QJ PSP Development Forum

Add a Comment

Your email address will not be published. Required fields are marked *