Answering Questions on EverQuest’s Echoes of Faydwer

Echoes of Faydwer images - Image 1 Echoes of Faydwer images - Image 2 

As the latest expansion to EverQuest gets ready to emerge from the developers’ studios, a Q&A session with Design Supervisor Akil Hooper gives us a little more insight into what’s in store for EverQuest II: Echoes of Faydwer.

According to Hooper, besides giving raiding a facelift, a good amount of what’s coming in the expansion is meant for people higher up in the levels. “This counts some zones that will mostly be blue and green at level 70, as well as some that may be orange to a level 70 player,” he says. That definitely means new items and challenges, and a lot more goodies to expect in the end-game.

At the same time, he doesn’t forget about the lower-leveled players. Crushbone Keep, from EQ1, is meeting players head on with an upgrade, serving as a great place to gear up in the low levels. Echoes of Faydwer will also have new content for low levels, though it seems they have placed their emphasis on pleasing the veterans this time around. “In Echoes of Faydwer, new content for levels 1 through 50 takes into account the large amounts of content that already exists in the world for those level ranges,” says the designer. “While you will be able to play on Faydwer from level 1 all the way to 70, we expect that most players will continue to visit the old world, as well as the Adventure Packs.”

Of course, the new world isn’t meant to be boring. Hooper mentions that the current landmass being developed for the Faydwer expansion will be “more than half the size of the original EQII that we launched with.” That’s a whole lot of content to go for, which will certainly please gamers looking for good value for their money.

The only weird thing about their Q&A? The mention of cloaks and adornments. While cloaks will be a new, visible slot for players, and the adornment system won’t really add anything visual from the items, their mention in the Q&A kinda took away some of the thunder of imagining a vast new world to explore.

Still, it’s a good way to spend an afternoon… mmmmm…. cooking rabbits in a new zone! I can smell the bunniculous fear of the Faydark rabbits as new players stare at them and stalk them, and eventually smash them with hammers after giving them a great big hug! Ah, adventure!

Via MMORPG.com

Echoes of Faydwer images - Image 1 Echoes of Faydwer images - Image 2 

As the latest expansion to EverQuest gets ready to emerge from the developers’ studios, a Q&A session with Design Supervisor Akil Hooper gives us a little more insight into what’s in store for EverQuest II: Echoes of Faydwer.

According to Hooper, besides giving raiding a facelift, a good amount of what’s coming in the expansion is meant for people higher up in the levels. “This counts some zones that will mostly be blue and green at level 70, as well as some that may be orange to a level 70 player,” he says. That definitely means new items and challenges, and a lot more goodies to expect in the end-game.

At the same time, he doesn’t forget about the lower-leveled players. Crushbone Keep, from EQ1, is meeting players head on with an upgrade, serving as a great place to gear up in the low levels. Echoes of Faydwer will also have new content for low levels, though it seems they have placed their emphasis on pleasing the veterans this time around. “In Echoes of Faydwer, new content for levels 1 through 50 takes into account the large amounts of content that already exists in the world for those level ranges,” says the designer. “While you will be able to play on Faydwer from level 1 all the way to 70, we expect that most players will continue to visit the old world, as well as the Adventure Packs.”

Of course, the new world isn’t meant to be boring. Hooper mentions that the current landmass being developed for the Faydwer expansion will be “more than half the size of the original EQII that we launched with.” That’s a whole lot of content to go for, which will certainly please gamers looking for good value for their money.

The only weird thing about their Q&A? The mention of cloaks and adornments. While cloaks will be a new, visible slot for players, and the adornment system won’t really add anything visual from the items, their mention in the Q&A kinda took away some of the thunder of imagining a vast new world to explore.

Still, it’s a good way to spend an afternoon… mmmmm…. cooking rabbits in a new zone! I can smell the bunniculous fear of the Faydark rabbits as new players stare at them and stalk them, and eventually smash them with hammers after giving them a great big hug! Ah, adventure!

Via MMORPG.com

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