Assassin’s Creed: Patrice Desilets talks dev issues for the Xbox 360 and PlayStation 3

Assassin's Creed giving unique issues for the PS3 and 360 - Image 1Just how big a game is Ubisoft Montreal’s Assassin’s Creed? Big enough, it seems, that the developers are reportedly having problems with the game’s PlayStation 3 and Xbox 360 versions.

As the game’s creative director Patrice Desilets explained during an interview, the 360 version in particular was having issues with disc space. The PS3 version, on the other hand, was giving the dev team problems because of issues with the console’s memory. As Desilets elaborated:

Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we’re really good, but then the memory is quite different. How we handle memory is really different between the two machines and we’re struggling right now on the PS3. But we have people who are really dedicated and we’re having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who’s best.

While the game has unique issues for either console, Desilets did reassure the fans that Assassin’s Creed will have the same quality for both systems. In other news, Ubisoft’s also intent cramming more collectible knickknacks than Altair has knives and swords under his immaculate-white robes. Goodies for the said pack for the 360, PS3 and PC will include a comic book, and a resin figure of the aforementioned protagonist.

Buy: [Assassin’s Creed (PS3)]
Buy: [Assassin’s Creed (Xbox 360)]

Via Pro-G

Assassin's Creed giving unique issues for the PS3 and 360 - Image 1Just how big a game is Ubisoft Montreal’s Assassin’s Creed? Big enough, it seems, that the developers are reportedly having problems with the game’s PlayStation 3 and Xbox 360 versions.

As the game’s creative director Patrice Desilets explained during an interview, the 360 version in particular was having issues with disc space. The PS3 version, on the other hand, was giving the dev team problems because of issues with the console’s memory. As Desilets elaborated:

Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we’re really good, but then the memory is quite different. How we handle memory is really different between the two machines and we’re struggling right now on the PS3. But we have people who are really dedicated and we’re having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who’s best.

While the game has unique issues for either console, Desilets did reassure the fans that Assassin’s Creed will have the same quality for both systems. In other news, Ubisoft’s also intent cramming more collectible knickknacks than Altair has knives and swords under his immaculate-white robes. Goodies for the said pack for the 360, PS3 and PC will include a comic book, and a resin figure of the aforementioned protagonist.

Buy: [Assassin’s Creed (PS3)]
Buy: [Assassin’s Creed (Xbox 360)]

Via Pro-G

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