Atari ST Emulator – CaSTaway/PSP – version 004

Castpsp-003 Castpsp-004

Skeezix from CodeJedi has updated his CaSTaway for the PSP, release 004. This is a really big release 😉 Here is what he said in the reame:

CaSTaway/PSP – version 004
————————–
http://www.codejedi.com
skeezix (c) 2005

This should be a very complete and attractive build, with all the fixins. Naturally theres more to come, but the to-do list is really running low these days 😉

Eventually some config file support with key-binding options will be added so you can really go to town.. but release 004 should pretty much satisfy everyone 🙂

Oh yeah, real documentation soon 😉

Release 004
———–
CHG: When in joystick-on-analog mode, sensitivity is reduced a bit.. ie: I found when pulling left I’d often get up-and-left or down-and-left as my thumb isn’t accurate enough; so I’ve altered it so to indicate a direction you need to be further to the edge of the analog zone, so it more often would detect straight-left when I wanted it.

CHG: New font for user interface; built a font importer package so I could suck in truetype fonts easily, and am using a variant of Arial 14px for now… should be much more readable and smooth (a little bigger and rounder.) I’m pleased with my ‘auto kern’ system.. seems to work well for nice dynamic spacing.. I just need to add auto-anti-aliasing sometime 🙂
– For each dialog, title font is bold and with drop-shadow

INT: Lots of changes to zl font display; using kern_ spacing for clipping in render call, changing ‘space’ width to 2/3rds of kern spacing, and adding a simple dumb kerning mode

NEW: In menus, up/down works as normal; left/right will quick-scroll up and down, letting you move faster.

INT: If no ‘info’ line in picker list, don’t try and render a blank area

FIX: Repeat timer prevents ‘cursor mode’ from repeating ‘too quickly’ … so using cursor mode for playing Dungeon Master, Captive etc should work pretty well now

FIX: In game-list (output from database lookup) it shouldn’t sometimes have garbage in game names

NEW: New PSP launcher artwork – backsplash and icon by parobolee – thanks mate!

  • Looking good I think!

CHG: Increase game list height, to show more games if lots in database

NEW: ST Games database right in the disk picker

  • Database look up is done each time disk picker comes up; sort of lame… should at least be cached within the emu runtime, and ideally between emu runs.. but maybe next version 🙂
  • Draws first 25 characters from game-list descroiptions, starting about 1/3rds of the way over in the picker display; should fit pretty well. To get the rest of the listing, pick the disk and hit “look up in database” to get the full listing line by line

NEW: When analog is operating the ST mouse, there are now two speeds build in…
ie: far-left is ‘left 2px per frame’ while half-left is ‘left 1px per frame’.
Let me know if more degrees of speed are needed…

NEW: Frameskip is supported (though mostly not needed!) — in the runtime [start] menu, frameskip options are available. Some math heavy operations will slow things down a touch, but generally the emu is fast enough.

NEW: Throttling is supported; in the main runtime [start] menu you can now enable or disable throttle — enablingmeans the system is slowed down to approximately a real ST (north american, anyway); if throttle is off, try running as fast as possible. The default is throttle is _on_

You can get it from our PSP Download section [here].

Castpsp-003 Castpsp-004

Skeezix from CodeJedi has updated his CaSTaway for the PSP, release 004. This is a really big release 😉 Here is what he said in the reame:

CaSTaway/PSP – version 004
————————–
http://www.codejedi.com
skeezix (c) 2005

This should be a very complete and attractive build, with all the fixins. Naturally theres more to come, but the to-do list is really running low these days 😉

Eventually some config file support with key-binding options will be added so you can really go to town.. but release 004 should pretty much satisfy everyone 🙂

Oh yeah, real documentation soon 😉

Release 004
———–
CHG: When in joystick-on-analog mode, sensitivity is reduced a bit.. ie: I found when pulling left I’d often get up-and-left or down-and-left as my thumb isn’t accurate enough; so I’ve altered it so to indicate a direction you need to be further to the edge of the analog zone, so it more often would detect straight-left when I wanted it.

CHG: New font for user interface; built a font importer package so I could suck in truetype fonts easily, and am using a variant of Arial 14px for now… should be much more readable and smooth (a little bigger and rounder.) I’m pleased with my ‘auto kern’ system.. seems to work well for nice dynamic spacing.. I just need to add auto-anti-aliasing sometime 🙂
– For each dialog, title font is bold and with drop-shadow

INT: Lots of changes to zl font display; using kern_ spacing for clipping in render call, changing ‘space’ width to 2/3rds of kern spacing, and adding a simple dumb kerning mode

NEW: In menus, up/down works as normal; left/right will quick-scroll up and down, letting you move faster.

INT: If no ‘info’ line in picker list, don’t try and render a blank area

FIX: Repeat timer prevents ‘cursor mode’ from repeating ‘too quickly’ … so using cursor mode for playing Dungeon Master, Captive etc should work pretty well now

FIX: In game-list (output from database lookup) it shouldn’t sometimes have garbage in game names

NEW: New PSP launcher artwork – backsplash and icon by parobolee – thanks mate!

  • Looking good I think!

CHG: Increase game list height, to show more games if lots in database

NEW: ST Games database right in the disk picker

  • Database look up is done each time disk picker comes up; sort of lame… should at least be cached within the emu runtime, and ideally between emu runs.. but maybe next version 🙂
  • Draws first 25 characters from game-list descroiptions, starting about 1/3rds of the way over in the picker display; should fit pretty well. To get the rest of the listing, pick the disk and hit “look up in database” to get the full listing line by line

NEW: When analog is operating the ST mouse, there are now two speeds build in…
ie: far-left is ‘left 2px per frame’ while half-left is ‘left 1px per frame’.
Let me know if more degrees of speed are needed…

NEW: Frameskip is supported (though mostly not needed!) — in the runtime [start] menu, frameskip options are available. Some math heavy operations will slow things down a touch, but generally the emu is fast enough.

NEW: Throttling is supported; in the main runtime [start] menu you can now enable or disable throttle — enablingmeans the system is slowed down to approximately a real ST (north american, anyway); if throttle is off, try running as fast as possible. The default is throttle is _on_

You can get it from our PSP Download section [here].

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