Azeroth and Taxes: the peasants say “Help I’m being oppressed!”

Help! I'm being oppressed! - Image 1 

A lot of folks get pretty touchy – borderline psychotic would be more apt actually – whenever it says April on the calendar. This is due to one of the many constants in the Game of Life: Taxes. Scott Sharkey of 1up decided to take some time to give a good hard look at how real-world taxation interacts with Blizzard‘s virtual and addictive World of Warcraft.

Sharkey notes that Taxable income includes everything from tangibles (cookies, and furnitures) to ephemeral and subjective (art pieces, concert tickets) things that you own. So by that logic, that level 70 character that you’ve been exploring, raiding, simulating, farming, pvp-ing the past year, that you own, isn’t any more intangible than stocks. The question now is, should virtual property be taxed?

Sharkey notes that the nice part about this is that it’s not our job to figure that one out. it’s the problem of a certain congress“>Joint Economic Committee in the US Congress. Thankfully former committee chairman Jim Saxton believes that teh internet and MMOs and all the stuff in that bag, represent an area where tech has outpaced law. He believes that messing around with it “would be a mistake.” Not because it’s morally wrong to do so, but because it would just be difficult on the government’s part.

They could just tax hours spent playing, instead of virtual property owned, but then third-world, er, third-party leveling services sort of mess that up. Same character, not you playing. Yeah. Saxton was right. It’s too mind-boggling to figure out.

The whole thing is a great read. If you feel like getting more of what Sharkey had to say feel free to head to his piece via our “read” link below.

Help! I'm being oppressed! - Image 1 

A lot of folks get pretty touchy – borderline psychotic would be more apt actually – whenever it says April on the calendar. This is due to one of the many constants in the Game of Life: Taxes. Scott Sharkey of 1up decided to take some time to give a good hard look at how real-world taxation interacts with Blizzard‘s virtual and addictive World of Warcraft.

Sharkey notes that Taxable income includes everything from tangibles (cookies, and furnitures) to ephemeral and subjective (art pieces, concert tickets) things that you own. So by that logic, that level 70 character that you’ve been exploring, raiding, simulating, farming, pvp-ing the past year, that you own, isn’t any more intangible than stocks. The question now is, should virtual property be taxed?

Sharkey notes that the nice part about this is that it’s not our job to figure that one out. it’s the problem of a certain congress“>Joint Economic Committee in the US Congress. Thankfully former committee chairman Jim Saxton believes that teh internet and MMOs and all the stuff in that bag, represent an area where tech has outpaced law. He believes that messing around with it “would be a mistake.” Not because it’s morally wrong to do so, but because it would just be difficult on the government’s part.

They could just tax hours spent playing, instead of virtual property owned, but then third-world, er, third-party leveling services sort of mess that up. Same character, not you playing. Yeah. Saxton was right. It’s too mind-boggling to figure out.

The whole thing is a great read. If you feel like getting more of what Sharkey had to say feel free to head to his piece via our “read” link below.

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