Bethesda’s Pete Hines on Rogue Warrior

Rogue Warrior logo

WorthPlaying was able to score an interview with Bethesda’s PR, Pete Hines, to squeeze out more info on the upcoming FPS currently brewing at Zombie Studios – Rogue Warrior (Xbox360, PS3, PC). The interview tackles a whole bunch of stuff: from concept to gameplay to the game’s AI system, the different console versions, the unique tiling system, and tons more. Stick with us as we try to give you a few important tidbits from the interview.

On the game’s concept: For those who don’t know, the game is actually based on Dick Marcinko, a former Navy SEAL and the original author of the book series under the same title. Hines said that they’ve known Marcinko for quite a while and they just thought of making a game based on his experiences and his books, luckily, Zombie Studios was up to the task and Marcinko was all too willing to share his experiences and turn it into a game. The game has been in development for around a year now.

On the gameplay and AI system: Let’s get this one straight from Pete:

ItÂ’s not a game where you run down the street and shoot anyone that comes out a doorway. So itÂ’s about using stealth and knowing when to kill, and how. The AI is designed to work well in an environment where you donÂ’t always know where the player will be or what theyÂ’ll be doing. ItÂ’s designed to be flexible and organic so that it works no matter which path through a level the player may take.

On the multiplayer feature: Co-op play is supported online for all platforms and how it’ll work is that your friends will be able to see whether you’re online and they can opt to jump into your game. And since they can easily go in, they can take the easy way out as well. At this point, the control will then go back to the AI. With this kind of system, you won’t have to wait for your friends to go online for you to start the game and when they leave, you won’t have to quit the game and start all over again as well. There are no cross-platform multiplayer modes as of the moment but what they are planning on is to provide support for up to 24 players.

The interview tackles a whole LOT more, including Pete Hines’ thoughts on how Rogue Warrior will be able to differentiate itself from the other well-known shooters like Halo, Gears of War, and Call of Duty 3 (PS3, Xbox360), and how much Dick Marcinko influenced the various game elements especially in gameplay, weapons, tactics, etc.

Rogue Warrior logo

WorthPlaying was able to score an interview with Bethesda’s PR, Pete Hines, to squeeze out more info on the upcoming FPS currently brewing at Zombie Studios – Rogue Warrior (Xbox360, PS3, PC). The interview tackles a whole bunch of stuff: from concept to gameplay to the game’s AI system, the different console versions, the unique tiling system, and tons more. Stick with us as we try to give you a few important tidbits from the interview.

On the game’s concept: For those who don’t know, the game is actually based on Dick Marcinko, a former Navy SEAL and the original author of the book series under the same title. Hines said that they’ve known Marcinko for quite a while and they just thought of making a game based on his experiences and his books, luckily, Zombie Studios was up to the task and Marcinko was all too willing to share his experiences and turn it into a game. The game has been in development for around a year now.

On the gameplay and AI system: Let’s get this one straight from Pete:

ItÂ’s not a game where you run down the street and shoot anyone that comes out a doorway. So itÂ’s about using stealth and knowing when to kill, and how. The AI is designed to work well in an environment where you donÂ’t always know where the player will be or what theyÂ’ll be doing. ItÂ’s designed to be flexible and organic so that it works no matter which path through a level the player may take.

On the multiplayer feature: Co-op play is supported online for all platforms and how it’ll work is that your friends will be able to see whether you’re online and they can opt to jump into your game. And since they can easily go in, they can take the easy way out as well. At this point, the control will then go back to the AI. With this kind of system, you won’t have to wait for your friends to go online for you to start the game and when they leave, you won’t have to quit the game and start all over again as well. There are no cross-platform multiplayer modes as of the moment but what they are planning on is to provide support for up to 24 players.

The interview tackles a whole LOT more, including Pete Hines’ thoughts on how Rogue Warrior will be able to differentiate itself from the other well-known shooters like Halo, Gears of War, and Call of Duty 3 (PS3, Xbox360), and how much Dick Marcinko influenced the various game elements especially in gameplay, weapons, tactics, etc.

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