Capcom on Challenge Room design contest for Bionic Commando: Rearmed

Logo of Capcom's Bionic Commando - Image 1If you feel like simply playing Bionic Commando Rearmed isn’t enough for you, then you might want to check out Capcom‘s new contest. The Challenge Room design contest will test your level editing skills as you design a customized that will be featured as one of the remakes playable levels should you win. For more details on this awesome contest, check out the full article.

Capcom's Bionic Commando: Rearmed for PS3 - Image 1

As if it wasn’t enough for old-school Bionic Commando fans to see their favorite 2D platformer remade for the PC, Xbox 360, and PlayStation 3, Capcom has recently announced that it will be holding a Challenge Room designing contest for the upcoming Bionic Commando Rearmed.

Contestants can try out their level making skills by creating a Challenge Room out of the 10 basic building blocks featured in the game. There are also some set rules and basic physics that you have to keep in mind when designing your level.

Winners of the contest will get the exclusive privilege of seeing their name highlighted in the ending credits of the game, as their level becoming one of the featured Challenge Rooms in the remake.

Here are the details about the different building blocks you can play around with while putting your level together:

Building blocks for Challenge Room design contest for Bionic Commando: Rearmed - Image 1

  1. Wall segment, used for walls, “unconnectable”. Encasing the entire challenge in solid walls is mandatory, although holes in the ground work as an obstacle the Player may be required to overcome.
  2. Roof and floor segment, used as floor and roof, “unconnectable”
  3. Basic platform, the Player can hook onto this one and scale it
  4. Retracting platform, folds into the wall after a set period of time so the player gets disconnected if he has hooked onto the platform, or makes the player fall down if he stands on top of it for too long. Parameters to set is if it will be automated or start as the player connects to it, how fast it will move in and out. They can be timed to create sophisticated puzzles.
  5. Start/finish line, cross the finish line and you trigger when the challenge starts. Cross the finish line and the challenge is completed. Having a start and a finish line is mandatory.
  6. Air vent, makes the player leap 2m into the air and 3m forward as he walks over the airgust.
  7. Retracting platform, same as #4, but twice as wide.
  8. Block, used to hook onto and “pull yourself towards”, or to hinder the Player from advancing
  9. Spike block; if the Player touches this one he instantly dies
  10. Moving platform, a platform that moves back and forth between to points in wanted direction; either horizontal, diagonal or vertical. Speed is adjustable.

The contest will run until March 12, 2008, so hopeful level editors should break out their pencils and some paper if they want to see their name included in Capcom’s remake of this classic platformer. All entries should be sent through Capcom’s Challenge Room design contest email, which you can find by accessing the source link below.

If you’re still unsure how the contest mechanics are supposed to work, you can take a look at the video trailer explaining everything below.

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