Cliffy B reconfirms GoW 2; more on the features that didn’t make it to GoW

Gears of War - Image 1

We already posted a little something regarding Epic Games designer Cliff Bleszinski‘s GDC presentation a couple of days ago, but today we’re gonna take an even closer look at the features that didn’t quite make it to Gears of War. Read on, guys.

Combat Cash. This system, which was quite reminiscent of Resident Evil 4 merchant, was supposed to allow gamers to collect spoils of wars and use them to buy new items on the battlefield. It was eventually scrapped as the lead cabal felt the feature would “take away from the game’s ‘pure action’ dynamic.”

Morale Meter. The Morale Meter was supposed to affect Marcus Fenix‘s squad mates. The longer the squad was pinned down by Locust gunfire, the squad members we supposed to become more and more disheartened. According to Gamespot, ff the group did not advance, a squad member would eventually “put a gun in his mouth.” Cool feature, but it was also scrapped as the leads felt that it would be “too disheartening for a player if his or her squad started committing mass suicide during an already tough level.”

Orders System. Again, this was scrapped because the devs felt it would be taking away from the game’s action. “We realized we were not making Full Spectrum Warrior, and felt that implementing too much [real-time strategy] would take away from the central action element,” Bleszinski said.

Cliffy B also reconfirmed that a sequel is indeed coming for Gears of War during the presentation, but a tentative date wasn’t revealed. For the full breakdown of Cliffy B’s GDC presentation, click on the “read” link below.

Gears of War - Image 1

We already posted a little something regarding Epic Games designer Cliff Bleszinski‘s GDC presentation a couple of days ago, but today we’re gonna take an even closer look at the features that didn’t quite make it to Gears of War. Read on, guys.

Combat Cash. This system, which was quite reminiscent of Resident Evil 4 merchant, was supposed to allow gamers to collect spoils of wars and use them to buy new items on the battlefield. It was eventually scrapped as the lead cabal felt the feature would “take away from the game’s ‘pure action’ dynamic.”

Morale Meter. The Morale Meter was supposed to affect Marcus Fenix‘s squad mates. The longer the squad was pinned down by Locust gunfire, the squad members we supposed to become more and more disheartened. According to Gamespot, ff the group did not advance, a squad member would eventually “put a gun in his mouth.” Cool feature, but it was also scrapped as the leads felt that it would be “too disheartening for a player if his or her squad started committing mass suicide during an already tough level.”

Orders System. Again, this was scrapped because the devs felt it would be taking away from the game’s action. “We realized we were not making Full Spectrum Warrior, and felt that implementing too much [real-time strategy] would take away from the central action element,” Bleszinski said.

Cliffy B also reconfirmed that a sequel is indeed coming for Gears of War during the presentation, but a tentative date wasn’t revealed. For the full breakdown of Cliffy B’s GDC presentation, click on the “read” link below.

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