Command & Conquer 3: Tiberium Wars patch v1.05 coming soon, DC’ers will get banned

Command & Conquer 3: Tiberium Wars for the PC to get patch version 1.05 - Image 1


Electronic Arts' Command & Conquer 3: Tiberium Wars gets stepped up to version 1.05 with some exploit fixes, especially for multiplayer games. It's as if the multiplayer issues never die. But this time around, there's a whole lot of balance tweaks slated for the game on the next patch, and as announced in Part 2 of a podcast by Electronic Arts, the following fixes will be included into the game:
  • Left click move/attack mouse option (just when we were getting used to the right click)
  • Harvesters fixed including taking out the Ion Storm when a Scrin Harvester is destroyed
  • Engineer exploit, Observer exploit, and other exploits fixed
  • A number of bugs associated with AI path-finding have been fixed
  • Disconnectors' accounts will get killed, and eventually their CD key will get banned
  • Economy boom and tank rushing will be reduced (hurrah?)
  • GDI and Nod AA will be beefed up 
  • Flame Tank damage upgraded from 200 to 500
  • Nod Bikes get 20 to 30% damage increase
  • Avatars may come down in price all the way to $2000
  • Scorpion Tank damage reduction (< 25% change)
  • Blackhand will get a boost
  • GDI's Firehawks will fire off all of their shots in one or two volleys instead of circling around forever
  • GDI Dig In will cost less, and will allow two units per foxhole
  • Mammoth Tank's speed, cost, build time, and AA missiles may all be slightly nerfed (more Sloth now than Mammoth)
  • The Rig will be easier to use
There's a whole lot more in store for C&C3 multiplayer buffs like yourself, especially some updates to unit animations (they did mention we might be surprised) and particularly some Engineer and Observer exploits have been removed. Infantry have been beefed up a bit, but don't expect them to hold out against anti-infantry defenses.

The patch isn't live yet, but it has been announced. We can't link you to the patch's Change Notes because the page doesn't exist anymore. We'd link you over to the podcast, too, but that is non-existent either. So with that, we'll link you to the C&C official website instead.

Via Command & Conquer Official Web Site

Command & Conquer 3: Tiberium Wars for the PC to get patch version 1.05 - Image 1


Electronic Arts' Command & Conquer 3: Tiberium Wars gets stepped up to version 1.05 with some exploit fixes, especially for multiplayer games. It's as if the multiplayer issues never die. But this time around, there's a whole lot of balance tweaks slated for the game on the next patch, and as announced in Part 2 of a podcast by Electronic Arts, the following fixes will be included into the game:
  • Left click move/attack mouse option (just when we were getting used to the right click)
  • Harvesters fixed including taking out the Ion Storm when a Scrin Harvester is destroyed
  • Engineer exploit, Observer exploit, and other exploits fixed
  • A number of bugs associated with AI path-finding have been fixed
  • Disconnectors' accounts will get killed, and eventually their CD key will get banned
  • Economy boom and tank rushing will be reduced (hurrah?)
  • GDI and Nod AA will be beefed up 
  • Flame Tank damage upgraded from 200 to 500
  • Nod Bikes get 20 to 30% damage increase
  • Avatars may come down in price all the way to $2000
  • Scorpion Tank damage reduction (< 25% change)
  • Blackhand will get a boost
  • GDI's Firehawks will fire off all of their shots in one or two volleys instead of circling around forever
  • GDI Dig In will cost less, and will allow two units per foxhole
  • Mammoth Tank's speed, cost, build time, and AA missiles may all be slightly nerfed (more Sloth now than Mammoth)
  • The Rig will be easier to use
There's a whole lot more in store for C&C3 multiplayer buffs like yourself, especially some updates to unit animations (they did mention we might be surprised) and particularly some Engineer and Observer exploits have been removed. Infantry have been beefed up a bit, but don't expect them to hold out against anti-infantry defenses.

The patch isn't live yet, but it has been announced. We can't link you to the patch's Change Notes because the page doesn't exist anymore. We'd link you over to the podcast, too, but that is non-existent either. So with that, we'll link you to the C&C official website instead.

Via Command & Conquer Official Web Site

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