Command & Conquer 3’s Mike Verdu on loyalty, changes and meaningful decisions

Command & Conquer 3‘s executive producer, Mike Verdu, sat down with Eurogamer to divulge their plans on winning over the fanbase, C & C 3‘s standing in the RTS genre, and just how much participation will the players actually have in influencing the course and outcome of the game.

C&C3On the question as to how they intend to win over the fanbase who just might not be too happy with the changes in this installment of the franchise, he says that they think their approach should be in such a way that they can guarantee delivery of an experience that connects them emotionally with the game. That would entail the gameplay working tightly with the story with the multiplayer.

It really needs to come together in a way that the whole is greater than the sum of its parts. If we pull that off they’ll forgive us for changing the way Tiberium looks and some of the other things that we’ve done to pull the world together a little bit, to define the look and feel of the units and the structures.

Verdu is also confident that their game will stand out in the RTS genre. And why not? After all, they do have 35 single-player missions all coming together in a seamless storyline. Apart from that, there’s also the multiplayer things and a whole lot of other cool stuff.

Now, the players obviously will have a very pivotal role in the development of the game’s story. Picking up the order of missions that you play, as well as the choices you make accompanying those missions will necessarily have a ripple-effect as to the train of story. “So there are definitely meaningful choices that you make.”

Indeed, there’s a lot to look forward to in this game. And although change may be daunting, maybe it just might be for the good, anyway.

Command & Conquer 3‘s executive producer, Mike Verdu, sat down with Eurogamer to divulge their plans on winning over the fanbase, C & C 3‘s standing in the RTS genre, and just how much participation will the players actually have in influencing the course and outcome of the game.

C&C3On the question as to how they intend to win over the fanbase who just might not be too happy with the changes in this installment of the franchise, he says that they think their approach should be in such a way that they can guarantee delivery of an experience that connects them emotionally with the game. That would entail the gameplay working tightly with the story with the multiplayer.

It really needs to come together in a way that the whole is greater than the sum of its parts. If we pull that off they’ll forgive us for changing the way Tiberium looks and some of the other things that we’ve done to pull the world together a little bit, to define the look and feel of the units and the structures.

Verdu is also confident that their game will stand out in the RTS genre. And why not? After all, they do have 35 single-player missions all coming together in a seamless storyline. Apart from that, there’s also the multiplayer things and a whole lot of other cool stuff.

Now, the players obviously will have a very pivotal role in the development of the game’s story. Picking up the order of missions that you play, as well as the choices you make accompanying those missions will necessarily have a ripple-effect as to the train of story. “So there are definitely meaningful choices that you make.”

Indeed, there’s a lot to look forward to in this game. And although change may be daunting, maybe it just might be for the good, anyway.

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