Cory Barlog: God of War, PSP, and the PS3

Cory and Kratos - Image 1In a recent interview with GameDaily, God of War director Cory Barlog notes that at third God of War really depends on the sales and the fan response to God of War II. Here’s the pertinent excerpt:

He started doing some pre-work on the that, just jotting down notes and ideas and I have a giant war board of index cards covering the entire wall of my office – hundreds of index cards that I’m moving around… ideas and plot points while we’re figuring out a structure. But it’s really early; it’s not like, “Yes, we’re going forward.” It’s more like, “If this goes well on the second one, what would we do on the third one?” It will really be dependent on sales and fan response to GoW II.

PS3 and God of War, yes, that’s nice and all, but you’re probably not satisfied with that. Since you probably started reading this post because the title had “God of War” and “PSP” in it, below is the relevant excerpt regarding that “possibility.”

That would be awesome. I mean, I’ve been a big proponent of that concept for quite a while. I want it on every possible system you could put it on. I think it’s definitely a possibility. It’s not something we haven’t discussed but it’s not something we’re actively discussing right now.

The full article awaits after the jump!

Cory and Kratos - Image 1In a recent interview with GameDaily, God of War director Cory Barlog notes that at third God of War really depends on the sales and the fan response to God of War II. Here’s the pertinent excerpt:

He started doing some pre-work on the that, just jotting down notes and ideas and I have a giant war board of index cards covering the entire wall of my office – hundreds of index cards that I’m moving around… ideas and plot points while we’re figuring out a structure. But it’s really early; it’s not like, “Yes, we’re going forward.” It’s more like, “If this goes well on the second one, what would we do on the third one?” It will really be dependent on sales and fan response to GoW II.

PS3 and God of War, yes, that’s nice and all, but you’re probably not satisfied with that. Since you probably started reading this post because the title had “God of War” and “PSP” in it, below is the relevant excerpt regarding that “possibility.”

That would be awesome. I mean, I’ve been a big proponent of that concept for quite a while. I want it on every possible system you could put it on. I think it’s definitely a possibility. It’s not something we haven’t discussed but it’s not something we’re actively discussing right now.

Oh, and if you’re looking for some more fuel for your flaming/online-debating needs, here’s a little something from Mr. Barlog, about developing for the PS3, and the current environment of next-generation game development:

Every system is difficult to develop for when you first get it. Throughout the history of launches, like PS2 comes out and people are like, “Hey, that’s really tough. We could have done so much better if we had known this – blah, blah, blah.” Until you get familiar with it, you’re going to have the things you don’t like about it as a developer because we’re picky.

We’re like, “Look, I want it to be like this” or “I wanted this much RAM.” You want it all your way like Burger King: “My way, right away!”. But, in the end when you start figuring out the tricks and start going to places like GDC and talking to some people and they’re like, “We did this, check this out” … I wish there was more sharing than there is; everybody’s really secretive, but there are some really cool people in this industry that are like, “Look what we did, this is neat,” and you learn from them, get pushed and motivated and I think everybody benefits.

We can see beyond the fact that they’re competition and realize that gamers benefit because it’s not as if we’re going to do exactly what they’re doing. We’re inspired by that, and we’re going to try and take the next step and integrate that into what we’re doing. And it doesn’t happen in the first year of the hardware; you weren’t seeing really good stuff, like if you look back at PS2 launch titles, or DreamCast launch titles… although, granted, they pretty much had launch titles and then.

It was the same thing with Xbox, with Bloodwake or something like that and people we’re like, “The graphics are amazing!” It was all about the f***ing water… it’s not like a game even; it’s more like a water simulator. So, it’s a challenge like everything else but I don’t honestly care because in my mind I want to make a cool game; I don’t care what the hardware is.

Via GameDaily

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