DaedalusX64 alpha build finally compiled, screens released, video later

DaedalusX64 - Image 1Woot for progress! For the past couple of days, all we’ve been hearing from the DaedalusX64 team were updates and partial changelogs. Time to change all that with some concrete evidence. Shinydude100 has announced that they’ve finally managed to compile their first alpha build for DaedalusX64! We’ve even got screens from Chilly Willy, plus a promise of a video demoing Ocarina of Time!

Daedalus PSP - Image 1

Woot for progress! For the past couple of days, all we’ve been hearing from the DaedalusX64 team were updates and partial changelogs. Time to change all that with some concrete evidence. Shinydude100 has announced that they’ve finally managed to compile their first alpha build for DaedalusX64! Congrats to Captain Morgan, shinydude100, Kreationz, Moers, and Wally!

For now, shinydude100 has only managed to check a few games if they worked or not. He says that though the alpha build isn’t at full speed yet, the general FPS speed has increased. It seems he even had quite a good run on Legend of Zelda: Ocarina of Time!

Certain games have dramatic speed-increases that are sustained in certain spots like main menus and logos. I almost screamed when I saw the Nintendo Logo on The Legend of Zelda: Ocarina of Time run for like a good second at 129 FPS. Then of course it dropped down, but the menu before initiating game-play ran at about 55-60 Frames per second. The area of the game where Link walks out of his house to be greeted by Sarah, that seemed to run at about 8 Fps Average, but it goes up and down, the Z target makes it jump up to 9 FPS and running around drops it to a 6.8 to 7.. Each PSP may run this differently due to: If your psp is at 333 Mhz, if your options are set the same way I have mine, etc.

Of course, this being an alpha version, it doesn’t get released to the public. As Kreationz said in the previous post, the first public beta (yes, beta) will come out around early December.

DaedalusX64 - Image 7Be that as it may, we get a special treat from the DaedalusX64 team. They’re letting us in on the progress – visually! Chilly Willy has posted a couple of screens of Mario 64 running on his TV with the following message:

Just a teaser for those of you not a dev.

Screenshots of Mario64 running on my TV. The aspect ratio in the pictures looks off, but remember these are a shots of an NTSC TV. I have it set for no overscan. Oh – fixed the screenshot function too. It was dumping the screen after one update when it needed to be dumping after two updates. Now you actually get an image instead of a blank screen.

DaedalusX64 - Image 1 DaedalusX64 - Image 2 DaedalusX64 - Image 3 
DaedalusX64 - Image 4 DaedalusX64 - Image 5 DaedalusX64 - Image 6 

Finally, here’s something we can all look forward to: shinydude100 is promising to upload a video of Ocarina of Time! Hey shinydude100, give us a heads up once you get it live!


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