Daedalusx64 plans for Beta 3: new GUI, bug squishing, dynamic buffers

Daedalusx64 Update, Beta 2, Plans for Beta 3 - Image 1With Beta 2 in the hands of the public now, the Daedalusx64 team is now working on the next version. Developer Kreationz gave the community an update on what their plans are for Beta 3, which includes a new GUI, and some major bug squishing.

Details after the link.

Daedalusx64 Update, Beta 2, Plans for Beta 3 - Image 1 

With Beta 2 in the hands of the public now, the Daedalusx64 team is now working on the next version. Developer Kreationz gave the community an update on what the team’s plans are for Beta 3, which includes a new GUI, and some major bug squishing. Here’s Kreationz’s post:

Sorry, I haven’t posted here in a long while. With Beta 2 successfully out the door over the weekend. I thought it was time for an update from myself as far what my plans are for Beta 3. I wasn’t as active this time around, except in the background this time around, but Howard and Strmn’s work was amazing.

Having fallen way behind, I plan to start on the new GUI (a Coverflow kinda of GUI with some extra ideas I had.) I also am going to try to get as many of the bugs in the Bug tracker closed as possible and take a look at why Async audio is unstable. Finally, I am going to look at making all the Buffers Dynamic based on ROM size, PSP type, etc…

Howard plans to move at least part of the CPU to the ME. Wally and Salvy are going to make sure the Microcodes are correct. Not sure about Chilly’s or Strmn Plans, but I know Strmn, plans on some code clean-up. Well that’s it for now enjoy the release. Don’t know when I’ll update this next, probably when I get started on the parts I plan on working on.

And that’s it for now. We’ll let you know if there are any more updates from the team. How are you guys doing with Beta 2?


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