Development tool: dsmgzx v01 (MEgaZeux for the DS)

White Nintendo DS Lite - Image 1We have picked up word that software developer Kevin Vance has released a DS port of MegaZeux (MZX). For those asking, MZX is a game creation system created by Gregory Janson in 1994. MZX is itself based on Tim Sweeney’s ZZT shareware game. Sweeney is further noted for his work on the Unreal engine.

kvance cautions users that this build is still rough, and that it is just for test. Also, it is probably best for you folks to check out/ heed his warnings (quoting kvance’s site):

  • Be sure to make backups, as earlier versions have caused filesystem corruption on my CF card.
  • Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

Full usage details should be available at kvance’s home site, accessible via the source link. Given this is a first release, we’ll let you guys know in case kvance announces future builds that’ll make developing homebrew games on dsmzx easier.

Download: dsmzx v01

Via kvance

White Nintendo DS Lite - Image 1We have picked up word that software developer Kevin Vance has released a DS port of MegaZeux (MZX). For those asking, MZX is a game creation system created by Gregory Janson in 1994. MZX is itself based on Tim Sweeney’s ZZT shareware game. Sweeney is further noted for his work on the Unreal engine.

kvance cautions users that this build is still rough, and that it is just for test. Also, it is probably best for you folks to check out/ heed his warnings (quoting kvance’s site):

  • Be sure to make backups, as earlier versions have caused filesystem corruption on my CF card.
  • Gameplay works for medium-sized worlds (~500KB). Larger worlds will run out of memory and crash.

Full usage details should be available at kvance’s home site, accessible via the source link. Given this is a first release, we’ll let you guys know in case kvance announces future builds that’ll make developing homebrew games on dsmzx easier.

Download: dsmzx v01

Via kvance

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