Dominions 3: The Awakening patch 3.01

When the title of a game is something like Dominions 3: The Awakening you know that, just by the sound of it, it’s epic. This game isn’t something to just brush aside like a flea. It’s one big game that set to, well, dominate. Developed by Illwinter and published by Shrapnel Games,  this turn-based strategy game is set in a fantasy world of empires under the ocean, kingdoms in the mountains, and little peasant huts along the river.

Of course, you can’t have an epic game without having conflict. And what better way to introduce some conflict in a large game than by putting in an equally large war? Strategy will take you far in this game. Heck. Even before getting far, you have to make sure that you do have strategy in order to survive!

Now, what with all this talk about “big” things and “massive” proportions, we now go to the v3.01 patch. Actually, “patch” doesn’t quite cut it. More like “bathtub plug the size of Jupiter.” It’s huge!

Underwater wars!Here are just some of the bug fixes, enhancements, and changes:

  • Great Lion size 3.
  • Atlantian spearmen correct age and darkvision.
  • Shark knight have correct resource cost
  • Doom horrors less common.
  • Indep lizard warriors base prot ->3
  • Curse of stones affects only enemies in accordance with the manual
  • Wands no longer gives Chest Wounds
  • Sharpest tooth has correct stats

The rest of the list can be viewed behind the “Full Article” link!

Download: [Dominions 3 patch 3.01]

When the title of a game is something like Dominions 3: The Awakening you know that, just by the sound of it, it’s epic. This game isn’t something to just brush aside like a flea. It’s one big game that set to, well, dominate. Developed by Illwinter and published by Shrapnel Games,  this turn-based strategy game is set in a fantasy world of empires under the ocean, kingdoms in the mountains, and little peasant huts along the river.

Of course, you can’t have an epic game without having conflict. And what better way to introduce some conflict in a large game than by putting in an equally large war? Strategy will take you far in this game. Heck. Even before getting far, you have to make sure that you do have strategy in order to survive!

Now, what with all this talk about “big” things and “massive” proportions, we now go to the v3.01 patch. Actually, “patch” doesn’t quite cut it. More like “bathtub plug the size of Jupiter.” It’s huge!

Underwater wars!Here are the bug fixes, enhancements, and changes:

  • Great Lion size 3.
  • Atlantian spearmen correct age and darkvision.
  • Shark knight have correct resource cost
  • Doom horrors less common.
  • Indep lizard warriors base prot ->3
  • Curse of stones affects only enemies in accordance with the manual
  • Wands no longer gives Chest Wounds
  • Sharpest tooth has correct stats
  • Nagini seduction fix
  • Polypal mother no longer ethereal
  • Event gives city and not motte-and-bailey
  • Mesmerize confuses/enrages target instead of enslaving
  • Triton recruitable in coastal kappa province fixed
  • Blessing can affect sacred undead.
  • All era gians gets longdead giants and soulless with reanimation and similar spells.
  • All era caelum soulless fix
  • All era ctis undead fix
  • Eater of the dead fix
  • Darkvision fixed
  • Some nation description fixes
  • Tungalik dagger -> quarterstaff
  • No uw conscription for tien chi
  • Mod commands for sites: #gold, #res
  • Mod command: #ressize
  • Building of cave castle no longer produces simple hillfort
  • #castledef, #maxage, #startage, #older mod commands work properly
  • #owner fixed. Limit 25 removed
  • Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn’t work properly
  • New weapon mod command: #poison
  • Lava warrior also had prec and enc swapped
  • Polypal Mother and some more are now female.
  • Nethgul no longer tries to kill his wielder.
  • More visible up/down arrow for scrolling commanders.
  • Fixed bug with cheat detection and alchemist’s stone.
  • God epitet’s could be cut off, fixed.
  • Ardmon’s Soul Trap didn’t work as advertised.
  • Tempest would crash the game if used in meele.
  • Possible to enter site ou ydon’t own, fixed.
  • Max possible Dominion victory value increased.
  • S?s and Kirke and Kurgi have correct name.
  • Alcastor has correct priest lvl.
  • No more free kappas in UW fortresses
  • Watcher darkvision -> 100
  • Hog knight is now mounted.
  • Atlantis hero size -> 4
  • Flame corpse construction works now.
  • Azure mages are amphibious
  • Leviathan only castable under water
  • No longer possible to recruit city of tombs units if you’re not ctis
  • Helhirding only recruitable from site (and double display removed)
  • Dwarven smith only recruitable from site (and double display removed)
  • Stargazer no feet
  • Burning one had prec and enc switched
  • Bitch queen crone shape has nature 1
  • Ram’s Head got prot 2
  • Tribe warriors increased to 10 gold
  • Jaguar tribe slinger hide shield
  • Druids had low stats and age – stats increased a bit
  • Map editor fixes.
  • GUI performance improvments.
  • Improved spell modding.
  • New mod commands #uwfort, #deepfort.
  • Modding manual updated.
  • Map edit manual updated.
  • Guru gets rid of all afflictions when he gets a new body.
  • Message for guru reincarnation into new body.
  • Lure of the deep was castable over water, fixed.
  • Modding command #nratt didn’t work.
  • When Charcoal Shield is replaced by the Champion’s Trident, Fire Shield effect isn’t removed. Fixed.
  • ‘t’ screen got top right exit button as well.
  • On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
  • The Mummification spell available from Amon Hotep shows as no description available, fixed.
  • Windows alt-tab improvements.
  • Knights only attack in mid or late age
  • 60 gold event -> 100 gold
  • Merman scout cost -> 25
  • Utg岤 cold preference -> +1
  • Daidalos got hammer
  • 10+ new gold generating events.
  • Horror Seed spell could lock up the game.
  • Correct game name in credits.
  • No more snowfall events under water.
  • Gateway fixed.
  • VP crowns disappeared at edges, fixed.
  • More than 1 VP / province wasn’t displayed properly, fixed.
  • Glamour ability doesn’t give mirror images to PD units or leaders at the start of combat, fixed.
  • If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
  • Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.

Download: [Dominions 3 patch 3.01]

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