Dream-On Studio talks Touch the Dead on DS and Wii

Touch the Dead - Image 1Remember the Nintendo DS game called Dead ‘N’ Furious? Well, if you don’t remember it,  it is probably because it is now known as Touch the Dead. Recently, it was revealed that Eidos would take care of the game’s publishing chores and Cubed3 was able to score an interview with Ben Yoris, director at Dream-On Studio, the developer of the game. Basically, he talked about the DS game and the possibility of a Wii version.

When asked about how the project is doing, Yoris mentioned that “Touch the Dead is now a finished project. There were 6 to 8 people involved in the game.” He divulged that so far, the game is pretty much a DS project, but they are considering it on the Wii as well. When asked how Touch the Dead would mesh with the Wii’s unique control system, he said:

We think the game play could be easily adapted to the Wii. Of course the Wii would offer more possibilities in terms of motion detection for close range weapons, for example.

Putting the future talk aside, he discussed how the DS features will be used. He mentioned that they have implemented a wireless mode for two-players so as the game wouldn’t lose that arcade feel. He reveals that in another version, they might try on implementing some microphone or Wi-Fi features. Although the game only has four chapters, Yoris said that they tried to make it progressively hard so as players won’t finish the game in their first try.

And of course, an interview about the Wii isn’t complete without some next-gen console talk. When he was asked if he thinks the Wii could compete with the PS3 and Xbox 360, he said:

As a gamer, I have the greatest hope in the Nintendo Wii. I really think powerful graphics and effects are one thing and game play is another. Take Gears of War for example, which is a great game. You enjoy the quality of the game, it’s “next gen”. But basically you do something you already did in other games: advance and shoot. On Wii, I really think you will create some atmosphere and implication by the movement and the human-console interface. I think this is as important as the graphics and technology. Once the player is immersed in such an atmosphere, whatever the graphics, they will want to re-play.

You could check out the word-per-word account of the interview by clicking on our “Read” link below.

Touch the Dead - Image 1Remember the Nintendo DS game called Dead ‘N’ Furious? Well, if you don’t remember it,  it is probably because it is now known as Touch the Dead. Recently, it was revealed that Eidos would take care of the game’s publishing chores and Cubed3 was able to score an interview with Ben Yoris, director at Dream-On Studio, the developer of the game. Basically, he talked about the DS game and the possibility of a Wii version.

When asked about how the project is doing, Yoris mentioned that “Touch the Dead is now a finished project. There were 6 to 8 people involved in the game.” He divulged that so far, the game is pretty much a DS project, but they are considering it on the Wii as well. When asked how Touch the Dead would mesh with the Wii’s unique control system, he said:

We think the game play could be easily adapted to the Wii. Of course the Wii would offer more possibilities in terms of motion detection for close range weapons, for example.

Putting the future talk aside, he discussed how the DS features will be used. He mentioned that they have implemented a wireless mode for two-players so as the game wouldn’t lose that arcade feel. He reveals that in another version, they might try on implementing some microphone or Wi-Fi features. Although the game only has four chapters, Yoris said that they tried to make it progressively hard so as players won’t finish the game in their first try.

And of course, an interview about the Wii isn’t complete without some next-gen console talk. When he was asked if he thinks the Wii could compete with the PS3 and Xbox 360, he said:

As a gamer, I have the greatest hope in the Nintendo Wii. I really think powerful graphics and effects are one thing and game play is another. Take Gears of War for example, which is a great game. You enjoy the quality of the game, it’s “next gen”. But basically you do something you already did in other games: advance and shoot. On Wii, I really think you will create some atmosphere and implication by the movement and the human-console interface. I think this is as important as the graphics and technology. Once the player is immersed in such an atmosphere, whatever the graphics, they will want to re-play.

You could check out the word-per-word account of the interview by clicking on our “Read” link below.

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