Dungeon and Dragons Online Dev Dungeon For This Week

DDO

Players of Dungeons and Dragons Online: Stormreach will be happy to know that the good folks at Turbine have been busy making improvements to the game. Along with improved performance in Twilight Forge, here’s a quick overview of what you can look forward to seeing this week.

New features and fixes for this week include:

  • The House Kundarak banking system will be opening a new branch in the harbor inside the Harbormaster’s House.
  • “Tell messages” are now displayed in all chat windows by default
  • A problem with the Mail UI causing attached items to not display has been fixed.
  • Loot messages from other players will be tagged as loot messages and can be filtered out.

Additionally, Players will no longer get stuck while dismounting from ladders. New for this week is a fix in which Wildmen will not apply the feeblemind effect as often. This will be confined to critical hits and/or special leap attacks.

Other monster fixes:

  • The effects caused by the warforged quasi humanoids in the WFT area will no longer produce FX. Previously this on-damage effect could slow down performance due to the spam of visualized effects.
  • Improved the dragon‘s spellcasting AI and line of sight recognition. For more information on possible changes to the dragon, please read this thread.
  • Melee oriented Troglodytes will move closer to their targets – they should no longer attempt to make melee attacks from out of range.

The full article awaits after the jump!

DDO

Players of Dungeons and Dragons Online: Stormreach will be happy to know that the good folks at Turbine have been busy making improvements to the game. Along with improved performance in Twilight Forge, here’s a quick overview of what you can look forward to seeing this week.

New features and fixes for this week include:

  • The House Kundarak banking system will be opening a new branch in the harbor inside the Harbormaster’s House.
  • “Tell messages” are now displayed in all chat windows by default
  • A problem with the Mail UI causing attached items to not display has been fixed.
  • Loot messages from other players will be tagged as loot messages and can be filtered out.

Additionally, Players will no longer get stuck while dismounting from ladders. New for this week is a fix in which Wildmen will not apply the feeblemind effect as often. This will be confined to critical hits and/or special leap attacks.

Other monster fixes:

  • The effects caused by the warforged quasi humanoids in the WFT area will no longer produce FX. Previously this on-damage effect could slow down performance due to the spam of visualized effects.
  • Improved the dragon‘s spellcasting AI and line of sight recognition. For more information on possible changes to the dragon, please read this thread.
  • Melee oriented Troglodytes will move closer to their targets – they should no longer attempt to make melee attacks from out of range.

The following Combat improvements have been made to the critical threat range, which will no longer be doubled on the 4th swing in a combo. The feeblemind effect will also now be curable by restoration.

Some item improvements and fixes:

  • Vorpal weapons will behead monsters as specified in the Players Handbook – you must roll a natural 20 and confirm a crit to vorpal your target.
  • Niac‘s Cold Ray and Knock scrolls will be available at Lorna Wyrmtouched, the Arcane Scroll Vendor in the marketplace tent.
  • Items that cast Featherfall are getting an upgrade in usability. These items will be fast-casting and use a”self-only” version of Featherfall.
  • The “of Destruction” will now reduce the target’s AC by 4 the first time it hits. There is no saving throw for this effect.
  • Names are being changed for “Seeker + ” items. These effects are being renamed to match the bonus they give.
  • Laina the Excoriated will close her shop window properly.
  • The Freedom of Movement effect on the Kundarak Delving Boots will ward the movement effects of Storm Giant weather control. It will no longer ward the Beholder’s petrify eye beam or the Mummy’s Despair ability.

New under the “Spells” is a fix in which Hazadill has been breaking the rules of the universe. Apparently, he’s had such fun with Otto’s Sphere of Dancing that he casts area-of-effect Otto’s IRRESISTIBLE dance rather than area-of-effect Otto’s RESISTIBLE dance. He will do this no longer. Also, a longstanding issue with dispel effects that causes dispels from the Dispel Magic spell to be much harder than they should normally be has been addressed.
 
There have been several adjustments to Quests as well.  In the Caverns of Korromar,  the intelligence requirement from the Daanvi Codex has been removed. Now, any party member can use it to progress the quest. In Gnarl’s Tomb, the old man’s ghost will open his door after a fight if he dispatches any would-be thieves. This allows parties to attempt him again without resetting the dungeon. On the Restless Isles,  the Runetusk Commander will no longer speak to you after he dies.

Several  items are currently in development and are scheduled for some time after the next update, including a 1 – 3% reduction in game bandwidth and an improvement in certain  problematic dungeons and laggy areas. Hopefully, players will see a 20 – 50% performance increase in these areas.

Via DDO Website

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