EA Prioritizes FNR 3’s Audio and Visual

Fight Night 3Fight Night Round 3 comes to PS3 around the console’s release this November 17. When you think about it, there’s a big seven months difference between this and the X360’s version. Admittedly, this boxing game still remains as one of the great titles to hit next-gen. We can only imagine PS3 fans muttering to EA Canada, “Better use this time wisely or else.”

The Vancouver-based studio happily shares that they did exactly that- studying and learning from what the EA Chicago crew did with the original release and getting a strong feel of the PS3 hardware. To begin with, the look is just simply, off the charts.

It really is hard to judge graphics based from screenshots alone. But with the release of the PS3 demo, the images look more alive and more real: the skin doesn’t glisten too much; the sweat drops are more vivid; the blood is more intense. As they say, it’s the subtleties and the little things that really count.

Furthermore, the Get In The Ring Mode is as good as what they promised before, even better. Essentially, EA Canada wanted the audio and the visuals to be main components of the game. When in this first person view, the display screen will get blurry should you receive too many punches. This is because of the “blood” and “sweat.” Accordingly, too many punches at the side of the head affect the sound.

Via GameSpy

Fight Night 3Fight Night Round 3 comes to PS3 around the console’s release this November 17. When you think about it, there’s a big seven months difference between this and the X360’s version. Admittedly, this boxing game still remains as one of the great titles to hit next-gen. We can only imagine PS3 fans muttering to EA Canada, “Better use this time wisely or else.”

The Vancouver-based studio happily shares that they did exactly that- studying and learning from what the EA Chicago crew did with the original release and getting a strong feel of the PS3 hardware. To begin with, the look is just simply, off the charts.

It really is hard to judge graphics based from screenshots alone. But with the release of the PS3 demo, the images look more alive and more real: the skin doesn’t glisten too much; the sweat drops are more vivid; the blood is more intense. As they say, it’s the subtleties and the little things that really count.

Furthermore, the Get In The Ring Mode is as good as what they promised before, even better. Essentially, EA Canada wanted the audio and the visuals to be main components of the game. When in this first person view, the display screen will get blurry should you receive too many punches. This is because of the “blood” and “sweat.” Accordingly, too many punches at the side of the head affect the sound.

Via GameSpy

Add a Comment

Your email address will not be published. Required fields are marked *