Easy Accelerated Image Rendering Lib v0.2

Easy Accelerated Image Rendering Lib was created by the_darkside_986 - Image 1Easy Accelerated Image Rendering Lib is a homebrew application for image rendering designed to be an alternative to graphics.c/h. It was created by the_darkside_986 and some of its noteworthy features include a user-friendly interface and the ability to stretch and rotate images.

The homebrew coder dropped by the QJ.NET PSP Development Forum recently and released version 0.2 of Easy Accelerated Image Rendering Lib. According to him, this is a major improvement from v0.1 because it includes a lot of big fixes and is usable enough “to create entertaining homebrew that runs at over 60 fps.” The complete changelog is as follows:

  • Fixed idiotic dlist declaration (was supposed to be a char* not u32*)
  • Fixed drawPartImage. It seems to actually work now.
  • Fixed whatever bug was causing all the draw functions to fail randomly.
  • Fixed the function printTextScreen. It now actually works as it should.
  • Added function drawImageToImage.
  • Added function printTextImage.
  • Added function unswizzleImage. All functions whose height is evenly divisible by 8 are swizzled when created. One can use this function to unswizzle them (but I can’t think of a good reason to do that.)
  • Package has been reduced to only two files to reduce clutter: graphics2d.h and graphics2d.c.
  • Lots of other stuff I don’t feel like listing.

Easy Accelerated Image Rendering Lib v2.0 comes with a very detailed readme file that contains a lot of information about installation and other matters.

As always, you should read the readme first before you do anything else.

Download: Easy Accelerated Image Rendering Lib v0.2
Visit: QJ.NET PSP Development Forum thread

Easy Accelerated Image Rendering Lib was created by the_darkside_986 - Image 1Easy Accelerated Image Rendering Lib is a homebrew application for image rendering designed to be an alternative to graphics.c/h. It was created by the_darkside_986 and some of its noteworthy features include a user-friendly interface and the ability to stretch and rotate images.

The homebrew coder dropped by the QJ.NET PSP Development Forum recently and released version 0.2 of Easy Accelerated Image Rendering Lib. According to him, this is a major improvement from v0.1 because it includes a lot of big fixes and is usable enough “to create entertaining homebrew that runs at over 60 fps.” The complete changelog is as follows:

  • Fixed idiotic dlist declaration (was supposed to be a char* not u32*)
  • Fixed drawPartImage. It seems to actually work now.
  • Fixed whatever bug was causing all the draw functions to fail randomly.
  • Fixed the function printTextScreen. It now actually works as it should.
  • Added function drawImageToImage.
  • Added function printTextImage.
  • Added function unswizzleImage. All functions whose height is evenly divisible by 8 are swizzled when created. One can use this function to unswizzle them (but I can’t think of a good reason to do that.)
  • Package has been reduced to only two files to reduce clutter: graphics2d.h and graphics2d.c.
  • Lots of other stuff I don’t feel like listing.

Easy Accelerated Image Rendering Lib v2.0 comes with a very detailed readme file that contains a lot of information about installation and other matters.

As always, you should read the readme first before you do anything else.

Download: Easy Accelerated Image Rendering Lib v0.2
Visit: QJ.NET PSP Development Forum thread

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