Echochrome for PSP and PSN: new gameplay details
A lot of us here are looking forward to Sony‘s new mind-bending game, Echochrome. Earlier, we found out the five laws of perspective that will govern your little mannequin in the game. This time, though, let’s take a step away from the gameplay for a moment and take a look at what else the game has to offer. Check out the full article to find out more about Echochrome‘s gameplay modes, level editor, and the differences between the PSP and PS3 versions.
Prepare to have your world turned upside down (and sideways, and in every other direction really) with the release of Echochrome on the Sony platforms this May. In the meantime, here are some new details on the game you might want to know.
Some time ago. we found out about the five laws of perspective that will govern the physics of the little mannequin walking around in the game. However, there are a few more things you’ll need to know to get your mannequin where he needs to go:
- The mannequin always prefers to go left when faced with a branching path
- There are a total of five “echoes” (the shadowy figures) in each level that you’ll have to follow; the last echo is always placed at the position where you first started
Got that? You may want to take a look at some of the previous gameplay videos to get a visual perspective on the game. Now let’s take a step back and take a look at what else the game has to offer besides kooky physics.
First of all, Echochrome will feature 56 levels that are subdivided into galleries. The game will also have seven difficulty levels. The PlayStation 3 and PlayStation Portable versions won’t have identical stages though.
There are two modes you can play the game in. First is Freeform mode where the game has eight random levels for you to play. The second is Atelier mode where you can choose any stage to play from the galleries, or try out a specific difficulty group.
In Atelier mode, you can also access the Time Attack challenge. In Time Attack, you’ll be given 18 minutes to clear a gallery (that goes for all of the galleries). The faster you finish, the higher your ranking will be.
There will also be a level editor for both versions. While the PS3 version will get to edit a stage of 38 x 38 x 38 blocks, the PSP version will only get to edit stages that are 18 x 18 x 18 blocks large.
User-designed stages can be shared on the PS3 by uploading them unto your Echochrome Portfolio on PSN. However, user-designed PSP stages can only be stored on the unit’s memory stick and shared via Ad hoc.
Echochrome will be released for the PlayStation 3 (via PSN) and PlayStation Portable in early May. Prepare to dish out US$ 9.99 for the game.