Final Fantasy Crystal Chronicles: no DS and Wii connectivity yet

FFCC - Image 1Gaming news website GamesRadar recently had the chance to pump Final Fantasy Crystal Chronicles: Crystal Bearers Executive Producer Akitoshi Kawazu and Director Toshiyuki Itahana as well as Final Fantasy Crystal Chronicles: Ring of Fates Director Mitsuru Kamiyama for some info on their upcoming games. Here are a few snippets of what they learned.

DS and Wii connectivity for both games is a no go at this point, unlike the original which had GBA and GameCube connectivity. According to Kawazu, though, once the Wii gets into more and more households, then the team behind the games would definitely “start contemplating these concepts.”

As for controls, Final Fantasy Crystal Chronicles: Crystal Bearers will use the Wiimote for movement and attacking. The game will also utilize the nunchuck for “different purposes in different scenes,” although Itahana notes that as a team, they made sure that the gameplay will not be “taken over by a feature in the hardware”.

For the full interview, click on the “read” link below.

FFCC - Image 1Gaming news website GamesRadar recently had the chance to pump Final Fantasy Crystal Chronicles: Crystal Bearers Executive Producer Akitoshi Kawazu and Director Toshiyuki Itahana as well as Final Fantasy Crystal Chronicles: Ring of Fates Director Mitsuru Kamiyama for some info on their upcoming games. Here are a few snippets of what they learned.

DS and Wii connectivity for both games is a no go at this point, unlike the original which had GBA and GameCube connectivity. According to Kawazu, though, once the Wii gets into more and more households, then the team behind the games would definitely “start contemplating these concepts.”

As for controls, Final Fantasy Crystal Chronicles: Crystal Bearers will use the Wiimote for movement and attacking. The game will also utilize the nunchuck for “different purposes in different scenes,” although Itahana notes that as a team, they made sure that the gameplay will not be “taken over by a feature in the hardware”.

For the full interview, click on the “read” link below.

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