Flagship CEO on learning from and correcting Hellgate: London mistakes

Flagship Studios CEO Bill Roper - Image 1Bill Roper knows what it’s like to have regrets, and he’s willing to talk about them. In a recent interview, he talked about what the company has been doing to correct the mistakes it has made with Hellgate: London. Alas, we must regretfully end the teaser here. If you’d like more information, kindly turn to the full article after the jump.

Flagship Studios CEO Bill Roper - Image 1When you make a mistake, the proper thing to do is to own up to it and try to correct it. And that’s exactly what Flagship Studios has been doing.

In a recent interview, company CEO Bill Roper admitted that the developers are keen on correcting their earlier mistakes with Hellgate: London. Roper reflected on what should have been done to begin with.

“The game would certainly have benefited from a couple of more months in the oven, so to speak,” explained Flagship Studios bigwig. Fortunately, he didn’t stop there.

Roper also said that Flagship Studios has been releasing patches in an effort to improve both the single and multiplayer game experience for Hellgate: London players:

There is this huge misconception that we aren’t doing things for our free players. A massive amount of work went into the patches after the game came out, as well as what’s in The Stonehenge Chronicles, and that’s available to everyone. 

We’re very dedicated to providing updates and a better experience to everyone who plays the game. At the same time, we’re building a lot of content for our subscribers to make their dedication to the game worthwhile.

We’ve not only added new areas and items and monsters for them in The Stonehenge Chronicles, but also entirely new types of gameplay.


That said, Roper hopes that players who were disappointed with the initial version of Hellgate: London will give the new, improved game another try.

Add a Comment

Your email address will not be published. Required fields are marked *