Galactic Command in action, fire as she bears

Wing Commander, X-Wing vs. TIE Fighter, Descent: Freespace, Star Trek: Legacy, Battlecruiser/Universal Combat, Battlestar Galactica (which one?), and now Galactic Command. So as long as there in man lies the need to explore strange new worlds, there lies that… darker need to blow stuff up in those strange new worlds. Here are two gameplay previews from GameTrailers showing off space – and atmospheric – combat.

At least the GUI is indeed friendly: anyone who’s hopped into an F-16 in Falcon will recognize the HUD and MFD displays. Ship models look good, but this being a newly announced game, we are presuming this is only the graphic’s beginnings, and we will see improvements later on. Combat didn’t seem that dynamic, none of the yanking and banking you’d expect a space ace to pull – or maybe the player was green. Still a good start for the game, though. We hope to see more of it in the coming weeks.

With the game making a dual appearance on the PC and the Xbox 360, we’re wondering if this could easily become a Live Anywhere game, with console owners and PC owners duking it out for space supremacy. With gamepad support on the PC (or conversely, someone finally comes up with a good mappable flight joystick for the 360), this game could easily become the best game to have a multiplayer PC/360 game with, as opposed to Shadowrun (FPS advantage to mouse control) or Age of Conan.

Going down to the hard deck after the jump.

Wing Commander, X-Wing vs. TIE Fighter, Descent: Freespace, Star Trek: Legacy, Battlecruiser/Universal Combat, Battlestar Galactica (which one?), and now Galactic Command. So as long as there in man lies the need to explore strange new worlds, there lies that… darker need to blow stuff up in those strange new worlds. Here are two gameplay previews from GameTrailers showing off space – and atmospheric – combat.

At least the GUI is indeed friendly: anyone who’s hopped into an F-16 in Falcon will recognize the HUD and MFD displays. Ship models look good, but this being a newly announced game, we are presuming this is only the graphics’ beginnings, and we will see improvements later on. Combat didn’t seem that dynamic, none of the yanking and banking you’d expect a space ace to pull – or maybe the player was green. Still a good start for the game, though. We hope to see more of it in the coming weeks.

With the game making a dual appearance on the PC and the Xbox 360, we’re wondering if this could easily become a Live Anywhere game, with console owners and PC owners duking it out for space supremacy. With gamepad support on the PC (or conversely, someone finally comes up with a good mappable flight joystick for the 360), this game could easily become the best game to have a multiplayer PC/360 game with, as opposed to Shadowrun (FPS advantage to mouse control) or Age of Conan.

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