GDC 2007: Now even lower-priority: Xbox 360 backwards-compatibility?

Even less of a priority now for Microsoft: the Xbox. - Image 1Kotaku’s Brian Crecente brought up a good point, and thus we ask: how in the Forerunner’s name could this have slipped under the radar? He asked Microsoft game development manager Chris Satchell about backwards compatibility, and the reply was that Microsoft’s team was still on it, but:

“At some point we’re going to focus less on it… When you get to the end of this year there will be a reduced focus on backwards compatibility. There are so many 360 games out there. I don’t know if it’s important anymore.”

Did back-compat drop in Microsoft’s priority To-Do list? The justification that there are so many 360 games out there has to sit with another statement Chris made earlier: 50% of 360 owners don’t own the original Xbox. From that perspective, it’s like saying that as the market composition changes, the original Xbox segment becomes a smaller minority, and sooner or later, it’ll probably be more effective to redirect resources on back-compats to other endeavors.

But then that brings up one question legacy Xbox gamers will ask: so, when or how many of our favorite games will be back-compatted before the axe falls (specific games dependent on each gamer’s preferences)?

Oh well. Chris also said that XNA Studio Express is getting wide usage – we won’t be surprised if, after Microsoft dims the lights on official backwards compatibility, and people still clamor for it, someone starts working on a homebrew Xbox emulator for the rest of the library. Unless that takes an exploit for it to work, or something, which starts raising some very uncomfortable questions… Just wondering.

And if you want to start the countdown now, well, start with January’s back-compat update.

Even less of a priority now for Microsoft: the Xbox. - Image 1Kotaku’s Brian Crecente brought up a good point, and thus we ask: how in the Forerunner’s name could this have slipped under the radar? He asked Microsoft game development manager Chris Satchell about backwards compatibility, and the reply was that Microsoft’s team was still on it, but:

“At some point we’re going to focus less on it… When you get to the end of this year there will be a reduced focus on backwards compatibility. There are so many 360 games out there. I don’t know if it’s important anymore.”

Did back-compat drop in Microsoft’s priority To-Do list? The justification that there are so many 360 games out there has to sit with another statement Chris made earlier: 50% of 360 owners don’t own the original Xbox. From that perspective, it’s like saying that as the market composition changes, the original Xbox segment becomes a smaller minority, and sooner or later, it’ll probably be more effective to redirect resources on back-compats to other endeavors.

But then that brings up one question legacy Xbox gamers will ask: so, when or how many of our favorite games will be back-compatted before the axe falls (specific games dependent on each gamer’s preferences)?

Oh well. Chris also said that XNA Studio Express is getting wide usage – we won’t be surprised if, after Microsoft dims the lights on official backwards compatibility, and people still clamor for it, someone starts working on a homebrew Xbox emulator for the rest of the library. Unless that takes an exploit for it to work, or something, which starts raising some very uncomfortable questions… Just wondering.

And if you want to start the countdown now, well, start with January’s back-compat update.

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