GDC: Flow could have been on Wii!

flOw screenshot - Image 1According to GDC reports and Joystiq, flOw could have very well been on Wii. During an informative Q&A session at the GDC with Kellee Santiago, That Game Company’s president, she noted that the history of the game, just like the its single-celled protagonist, could have evolved in two ways: as a Playstation game, or as a Wii one.

Santiago admits that it “was the hardest decision we ever had to make, choosing between Sony and Nintendo.” Later on, she clarifies her statement, saying, “they weren’t right for us at the time. Sony kind of came to us with the process of incubation … They helped us get our studio started.”

At the same time, there would always be a chance for them to work with the Wii, it seems. Jenova Chen, one of the game’s creators, also noted that they wouldn’t mind working with Nintendo at a later date. In essence, collaboration with both companies would not be entirely out of the question, which is definitely a good thing, considering just how far flOw has come from its early beginnings as a flash game and thesis.

flOw screenshot - Image 1According to GDC reports and Joystiq, flOw could have very well been on Wii. During an informative Q&A session at the GDC with Kellee Santiago, That Game Company’s president, she noted that the history of the game, just like the its single-celled protagonist, could have evolved in two ways: as a Playstation game, or as a Wii one.

Santiago admits that it “was the hardest decision we ever had to make, choosing between Sony and Nintendo.” Later on, she clarifies her statement, saying, “they weren’t right for us at the time. Sony kind of came to us with the process of incubation … They helped us get our studio started.”

At the same time, there would always be a chance for them to work with the Wii, it seems. Jenova Chen, one of the game’s creators, also noted that they wouldn’t mind working with Nintendo at a later date. In essence, collaboration with both companies would not be entirely out of the question, which is definitely a good thing, considering just how far flOw has come from its early beginnings as a flash game and thesis.

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