Ghostbusters: The Video Game delayed to add in more creepiness

Ghostbusters: The Game - Image 1Ghostbusters: The Video Game (Xbox 360, PlayStation 3, Wii, DS) was originally intended to be out for a Christmas release, but has now been moved back to a June 2009 launch. Why the delay? Because the devs wanted more creepiness. Read all about it in the full article.

Ghostbusters: The Video Game (Xbox 360, PlayStation 3, Wii, DS) was originally intended to be out for a Christmas release, but has now been moved back to a June 2009 launch. Why the delay? Because the devs wanted more creepiness.

Creepy Ghostbusters: The Game - Image 1 

Drew Haworth, creative director for the game from Terminal Reality, spoke to CV about how their move to Atari has given them more opportunities to tweak and improve the title. He said of their Atari move-in, ” [the move to Atari] allowed us to back and tweak and see ‘oh, this experience would be enhanced here by adding more scares, more cooldown areas…’ – pacing basically. we also upgraded some of the in-game cinematics.”

And because they’ve been given this break, they then decided to come back anew, fresh and inspired. “We added some more creepy elements, a couple of more puzzle elements… we feel that the combat is in a very solid spot,” said Haworth.

Ghostbusters: The Game was one of the unfortunate projects left behind and in limbo, thanks to the merger of Activision and Vivendi. They were initially surprised that Vivendi did not want to pursue the project, of course. Fortunately, Atari has picked up the project since. Now, “we were certainly happy to get a new publisher,” he said. “It also allows us an extension to polish and improve the quality of the game.”


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Via CVG

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