Godzilla: Unleashed – custom game modes

Custom game modes in Godzilla: Unleashed - Image 1 

Pipeworks Software has been feeding fans regular updates on Godzilla: Unleashed (Wii, PSP, Nintendo DS) through their developer’s blog on IGN. Their latest entry posted by the title’s producer, Shelby Stair Willis, discussed custom game modes – a feature that they’ve been planning to put in ever since Godzilla: Save the Earth.

While the option to jump straight into a standard multiplayer battle (called Brawl) is still available, players looking for a more unique experience will be treated to a variety of modifiable options. Among them include the number of lives each monster has as well as the victory conditions for the map. Here are a few of the other options that players can tweak as taken from the developer’s blog:

  • type and aggression of the military
  • round length & number of rounds
  • type and frequency of powerups and powersurges
  • rate of critical mass accumulation
  • rate of health & energy regeneration
  • monster speed

Willis gave word asking gamers to pay particular attention to the last entry on the list. He said that they think “everyone will have a lot of fun with the option to set your monsters to be slow and ponderous, regular speed, or super fast.” In a nod to long term fans of the Godzilla video game series, he also mentioned that have brought back the Tiny Monsters option in multiplayer.

This game looks to be a lot of fun, judging from the revealed features they’ve announced. In case this got your interest, you might want to know that Godzilla: Unleashed will be released this November 13 in North America with a European debut following on November 22. If you want to get more information about the game, click on our Read Link where you can check out the complete blog entry.

Custom game modes in Godzilla: Unleashed - Image 1 

Pipeworks Software has been feeding fans regular updates on Godzilla: Unleashed (Wii, PSP, Nintendo DS) through their developer’s blog on IGN. Their latest entry posted by the title’s producer, Shelby Stair Willis, discussed custom game modes – a feature that they’ve been planning to put in ever since Godzilla: Save the Earth.

While the option to jump straight into a standard multiplayer battle (called Brawl) is still available, players looking for a more unique experience will be treated to a variety of modifiable options. Among them include the number of lives each monster has as well as the victory conditions for the map. Here are a few of the other options that players can tweak as taken from the developer’s blog:

  • type and aggression of the military
  • round length & number of rounds
  • type and frequency of powerups and powersurges
  • rate of critical mass accumulation
  • rate of health & energy regeneration
  • monster speed

Willis gave word asking gamers to pay particular attention to the last entry on the list. He said that they think “everyone will have a lot of fun with the option to set your monsters to be slow and ponderous, regular speed, or super fast.” In a nod to long term fans of the Godzilla video game series, he also mentioned that have brought back the Tiny Monsters option in multiplayer.

This game looks to be a lot of fun, judging from the revealed features they’ve announced. In case this got your interest, you might want to know that Godzilla: Unleashed will be released this November 13 in North America with a European debut following on November 22. If you want to get more information about the game, click on our Read Link where you can check out the complete blog entry.

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