GTA LCS Flight School

I am thoroughly impressed with the work ADePSP, Furm and edisoncarter have done with LCS cheats. Though one can hardly classify the enhancements they are doing as simple cheats at this point. From the start with edisoncarter and his helicopter cheat and subsequent savegame based cheats he created, I have been hooked. It got so bad that for a while, all I did when playing LCS was use his cheats to allow me to plunder and pillage Liberty City with impunity! With a cheatsync cheat builder site and the LCS flying school, it looks like the LCS cheat system has finally reached maturity.

The LCS flying school, for those that haven’t already seen it, was posted on the GTA portable forums by ADePSP and it includes all of the code needed so that anyone from beginner to expert can attempt to conquor the sky using a variety of available options. The first lesson is Dodo 101. In this lesson you must pilot the dodo through a simple course made up of rings without missing any, and then complete a sucessful landing in order to pass.

The second lesson focuses on turning skills. This course is somewhat more difficult in that it requires the pilot to bank the plane back and fourth through the course without missing a checkpoint. The third lesson focuses on accuracy and consists of a similar course that requires the pilot to use his maneuvering skills and avoid missing any checkpoints. This course however, adds glass rectangles that the pilot must navigate through without shattering them. This adds considerable difficulty to the lesson.

The fourth and final course currently available (as there are more lessons coming soon) concentrates on speed and combines all of the elements from the previous lessons to complete the training session. As a player that had trouble when first learning to fly myself, I can truly appreciate what this flight school aspires to do. If you are having similar problems learning to fly in LCS or if you just want to try something new within the game, the GTA LCS flight school is for you!

I am thoroughly impressed with the work ADePSP, Furm and Edison Carter have done with LCS cheats. Though one can hardly classify the enhancements they are doing as simple cheats at this point. From the start with edisoncarter and his helicopter cheat and subsequent savegame based cheats he created, I have been hooked. It got so bad that for a while, all I did when playing LCS was use his cheats to allow me to plunder and pillage Liberty City with impunity! With a cheatsync cheat builder site and the LCS flying school, it looks like the LCS cheat system has finally reached maturity.

The LCS flying school, for those that haven’t already seen it, was posted on the GTA portable forums by ADePSP and it includes all of the code needed so that anyone from beginner to expert can attempt to conquor the sky using a variety of available options. The first lesson is Dodo 101. In this lesson you must pilot the dodo through a simple course made up of rings without missing any, and then complete a sucessful landing in order to pass.

The second lesson focuses on turning skills. This course is somewhat more difficult in that it requires the pilot to bank the plane back and fourth through the course without missing a checkpoint. The third lesson focuses on accuracy and consists of a similar course that requires the pilot to use his maneuvering skills and avoid missing any checkpoints. This course however, adds glass rectangles that the pilot must navigate through without shattering them. This adds considerable difficulty to the lesson.

The fourth and final course currently available (as there are more lessons coming soon) concentrates on speed and combines all of the elements from the previous lessons to complete the training session. As a player that had trouble when first learning to fly myself, I can truly appreciate what this flight school aspires to do. If you are having similar problems learning to fly in LCS or if you just want to try something new within the game, the GTA LCS flight school is for you!

The Code:

REMEMBER SINCE CHEAT DEVICE V.9 YOU HAVE THE PUT THE CHEATS IN MS0/CHEATS/CHEATS.TXT

LCS:FS START (EASY)
CODE
cheat LCS:FS START (EASY)
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);

LCS:FS START (HARD)
CODE
cheat LCS:FS START (HARD)
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);

LCS: Flight School – Lesson One
CODE
#cheat LCS: Flight School – Lesson One
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-416.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-416.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-416.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);

CS: Flight School – Lesson Two
CODE
cheat LCS: Flight School – Lesson Two
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-421.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-411.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-421.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);

LCS: Flight School – Lesson Three
CODE
cheat LCS: Flight School Lesson Three
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-411.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,102); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-421.4,104); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,106); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-411.4,106.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-85,-410.4,100.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(-150,-415.4,94.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-215,-414.3,92); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-211.65,-417.4,92.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);

LCS: Flight School – Lesson Four
CODE
cheat LCS: Flight School – Lesson Four
moveto(202.93,-416.4,113.4); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(140.93,-413.4,90.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
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setchar(08e4dac0, 0x01);

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