GTA2 Clone Coming to PSP!

GTA clone

I’ve got some good news for all the vintage GTA fans out there. Agashka from our forums is working on a GTA clone for the PSP – and he’s actually made some decent progress! It’s being coded in Lua and although there are no plans for making missions as yet, Agashka has already got the driving part sorted out. Here’s what he said about it:

“Hey guys, My name is Vincent, I am 15 years old and new to programming. I’ve been working hard today on making GTA2 to PSP. Right now, the basic function is here, drive the car.How it works? Well, left/right will set a value to Rotate, and that value will decide witch degree is the car and ‘blit’ that car. Then I do a Sinus/Cosinus operation to determinate the X/Y position on that angle.”

Don’t worry if that makes no sense to you, but basically it allows the car to move using Lua code. This would be a great addition to the PSP homebrew scene, and shows off how powerful Lua really is. Here’s the list of goals:

  • 3 layers:
    • collision
    • road and stuff – DONE
    • Things that appear over the car – DONE (not yet implemented)
  • NPC
    • pc-controlled cars (they might be a lot stupid…)
    • pc-controlled peds (they might be a lot stupid…)
  • Huge map
    • scrollable map
    • map of about 1/4 of the city
  • Cars
    • about 10-20 different cars
    • player can select his cars on the menu – DONE (not yet implemented)
    • each car has different handling – DONE (not yet implemented)
    • *MAYBE* cops
  • Scoring
    • hit&run score
    • accidents score
    • max speed and other stats
  • Online(if people help me…)

Discuss: GTA2 Port to PSP

GTA clone

I’ve got some good news for all the vintage GTA fans out there. Agashka from our forums is working on a GTA clone for the PSP – and he’s actually made some decent progress! It’s being coded in Lua and although there are no plans for making missions as yet, Agashka has already got the driving part sorted out. Here’s what he said about it:

“Hey guys, My name is Vincent, I am 15 years old and new to programming. I’ve been working hard today on making GTA2 to PSP. Right now, the basic function is here, drive the car.How it works? Well, left/right will set a value to Rotate, and that value will decide witch degree is the car and ‘blit’ that car. Then I do a Sinus/Cosinus operation to determinate the X/Y position on that angle.”

Don’t worry if that makes no sense to you, but basically it allows the car to move using Lua code. This would be a great addition to the PSP homebrew scene, and shows off how powerful Lua really is. Here’s the list of goals:

  • 3 layers:
    • collision
    • road and stuff – DONE
    • Things that appear over the car – DONE (not yet implemented)
  • NPC
    • pc-controlled cars (they might be a lot stupid…)
    • pc-controlled peds (they might be a lot stupid…)
  • Huge map
    • scrollable map
    • map of about 1/4 of the city
  • Cars
    • about 10-20 different cars
    • player can select his cars on the menu – DONE (not yet implemented)
    • each car has different handling – DONE (not yet implemented)
    • *MAYBE* cops
  • Scoring
    • hit&run score
    • accidents score
    • max speed and other stats
  • Online(if people help me…)

Discuss: GTA2 Port to PSP

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