Heavenly Sword: 90% complete, multiplayer coming soon?

Heavenly Sword to have multiplayer in the future? - Image 1

In an interview with EuroGamer, Heavenly Sword co-founder Tameem Antoniades had confirmed that their game is more or less 90% complete now. Right now, they’re only doing some testing and bug exorcising. All that, right in time for a heavenly release this September. But once it does get released, is there anything else we can expect in the future?

Antoniades also dropped some info of possibly incorporating a multiplayer feature in the game. He mentioned that it won’t be available during launch, but could later be rolled in. In any case, he assures everyone that Ninja Theory has set their eyes on such a feature:

There’s no multiplayer mode in Heavenly Sword as our focus was always to create an intense personal experience; it would have been too damn complex to deal with that as well. We did, however, develop the combat system using multiplayer test levels, as it’s a great way of soak testing and balancing it. So who knows? Maybe we will decide to go down that route sometime soon. And when we do, it won’t just be slapped-on to please marketing tick-boxes. You can be assured that we have our sights on multiplayer.

Heavenly Sword to have multiplayer in the future? - Image 1

In an interview with EuroGamer, Heavenly Sword co-founder Tameem Antoniades had confirmed that their game is more or less 90% complete now. Right now, they’re only doing some testing and bug exorcising. All that, right in time for a heavenly release this September. But once it does get released, is there anything else we can expect in the future?

Antoniades also dropped some info of possibly incorporating a multiplayer feature in the game. He mentioned that it won’t be available during launch, but could later be rolled in. In any case, he assures everyone that Ninja Theory has set their eyes on such a feature:

There’s no multiplayer mode in Heavenly Sword as our focus was always to create an intense personal experience; it would have been too damn complex to deal with that as well. We did, however, develop the combat system using multiplayer test levels, as it’s a great way of soak testing and balancing it. So who knows? Maybe we will decide to go down that route sometime soon. And when we do, it won’t just be slapped-on to please marketing tick-boxes. You can be assured that we have our sights on multiplayer.

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