Hexaxis XXI Update 9 – new stages, Help System, improved gameplay

Hexaxis XXI update 9 - Image 1Finally, after several months since its last update, homebrew developer Darksoft‘s game Hexaxis XXI has been revised at last to its ninth version. So what’s new this time? Aside from the added stages, a new Help System has been added and gameplay has been improved with the new pulsating combo dices. Want to know more? Do hit the full article for more details.

Download: Hexaxis XII Update 9
Visit: QJ.Net’s PSP Development Forums

Hexaxis XII - Image 1Fans of the NeoFlash coding competition entry Hexaxis XXI should check its newest version – Hexaxis update 9. This version comes several months after the last version was released by homebrew developer Darksoft. To those who haven’t been keeping tabs on PSP homebrew gaming, Hexaxis XXI is a puzzle game that mixes various elements from mainstream puzzle games such as Tetris, Lumines, and the like.

Here’s the list of new things added to Hexaxis XXI’s latest version:

Help System – The help system is accessible anytime during play by pressing select. If you select the standard mode, it will already come up. To navigate simply use the left trigger and right trigger. There are 13 steps in the how to play steps. To hide simply press select again.

Pulsating Combo Dice – When you create a combo, the dice pulsate both in color and size to show when they are going to switch to red. This will help people to plan out their moves a bit more wiser.

Three more levels (with their own music, background and dice color scheme):

  • Space Dye Vest
  • Vertere
  • Sleepy Spudgy
  • Tornado Card
  • Re-added Hippie Tie Die (Tie Die Hippie) with slightly different look
  • Re-added Mercury 42 with slightly better look
  • Added Big Business

Why not give Hexaxis XXI a spin by downloading it from the link below? Be sure to check out the QJ Forums thread below for important notes and instructions from the dev. Enjoy!

Thanks to timwillhack for the tip!

Download: Hexaxis XII Update 9
Visit: QJ.Net’s PSP Development Forums

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