Ironclad Games previews Patch 1.04 features for Sins of a Solar Empire

A logo for Sins of a Solar Empire - Image 1It can take but a single word to get fans of a game excited. That word is “update.” Fortunately for fans of Sins of a Solar Empire, that is exactly what Ironclad Games and Stardock have in mind with Patch v.1.04.

For a preview of the next patch, feel free to turn to the full article after the jump.

Box art for Sins of a Solar Empire - Image 1Patch previews seem to be part and parcel of Ironclad Games‘ and Stardock‘s strategy for drumming up even more interest in Sins of a Solar Empire. Since they did a preview for Sins of the Solar Empire Patch v1.03, the two probably figured they’d do the same with the upcoming Patch v1.04.

Below is a partial Patch 1.04 changelist focusing on gameplay and balance changes, according to Ironclad Games and Stardock:

  • Market value changes:
    • Ratio of buy/sell is now 2:1 instead of 3:1.
    • Min price now 200 instead of 80.
    • Boom/crashes now last ~twice as long.
  • Multiple instances of the Embargo planet debuff from the same player no longer stack.
  • Capital ships:
    • All non-Colony capital ship top speeds increased from 500 to 525.
    • All Colony capital ship top speeds increased from 400 to 475.
  • Siege Frigates:
    • Build costs decreased by ~15%.
  • Javelis, Illuminator, Assailant:
    • Linear acceleration decreased from 200 to 150.
    • Top speed decreased from 800 to 500.
    • Range decreased from 130% to 115% of 1.02 ranges.
  • Illuminator:
    • Hull points increased from 520 to 620.
    • Shield points increased from 450 to 550.
    • Attack type changed from CAPITALSHIP to ANTIMEDIUM.
    • Front bank damage increased from 33.8 to 65.
    • Side banks damage decreased from 33.8 to 26.
  • Defense Vessel:
    • Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
    • Fleet supply increased from 3 to 4.
    • Now properly benefits from Advent laser research topics.
  • Attack types
    • AntiVeryLight chance to hit bombers decreased from 85% to 75%.
    • AntiVeryLight damage vs Light armor decreased from 100% to 75%.
  • Map Balance of Power fixed to have less Heavies and populated desert worlds.

Kindly note that the list of new features and tweaks may change in the future. Right now, the goal of Ironclad Games and Stardock is to get the update out as soon as they possibly can. More changes may follow later on.

For a more complete preview of Sins of a Solar Empire Patch v1.04, feel free to click on the source link below.

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