Jump Gunnar, Jump v1.10 Rolls Out

1

Hardhat (thanks for the heads up!) wanted to make it to PS2Dev‘s Fourth Creation 2006 contest; hence, he went on and submitted his unfinished game, Jump Gunnar, Jump. Yet as he said, he has this “I could do it better after the deadline” attitude and you just have to try out the latest version of the game to know that he is not kidding.

V1.0 and v1.10 are as different as “night and day”, says the author and I couldn’t agree more. Working sleepless night to make an improved game, hardhat was finally convinced by Wilhel to stop fixing the bugs and start sharing the definitely better version of the game.

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Jump Gunnar, Jump v1.10 not only has new levels, the old levels have been improved as well. New graphics and a new physics graphics – which results to less embedding in ground and nicer gravity – are also included in this version. The scrolling in this latest version has been smoothed plus the enemies bug has been fixed so you can already shoot them.

The slew of new things in hardhat’s game does not end there. Also in the latest release are new enemies (evil duck and shooting cow), weapon (bomb), terrain (exploding ground, bombable wall, ceiling or floor, new slopes, invisible ground), and chests (opens with bomb).

Other better things to look out for in v1.10 of Jump Gunnar, Jump are:

  • Variable height jumping
  • Sound effects and music
  • SELECT now allow you to replay the current level
  • START now quits
  • Updated level editor with new ground types, new attributes
  • New tips file with advice for new players.
  • Cut screens: get ready, level complete, game over
  • Updated status bar, with number of rings collected (??? -> OOO), amount of bombs (“Ammo”)

Yet the game is far from perfection as there are still issues to deal with; like the occasional hillwalking sinkhole, walls ignoring the fruits from chest, and mess in wordwrapping in cut screens. Hardhat also points out that level 6 is hard (but solveable), plus there are other issues with the level editor as well – can’t make bombable wall and invisible wall, doesn’t load or save attributes, and buttons are not in the new skin.

Despite these issues, I still recommend that you guys pick up this game from hardhat. It’s still loads of fun controlling that running, jumping, gun-trotting sheep Gunnar as he tries to collect as many fruits as he can to escape the evil Shephard’s gauntlet.

Download: [Jump Gunnar, Jump v1.10]

Via PSPSMM

1

Hardhat (thanks for the heads up!) wanted to make it to PS2Dev‘s Fourth Creation 2006 contest; hence, he went on and submitted his unfinished game, Jump Gunnar, Jump. Yet as he said, he has this “I could do it better after the deadline” attitude and you just have to try out the latest version of the game to know that he is not kidding.

V1.0 and v1.10 are as different as “night and day”, says the author and I couldn’t agree more. Working sleepless night to make an improved game, hardhat was finally convinced by Wilhel to stop fixing the bugs and start sharing the definitely better version of the game.

224

Jump Gunnar, Jump v1.10 not only has new levels, the old levels have been improved as well. New graphics and a new physics graphics – which results to less embedding in ground and nicer gravity – are also included in this version. The scrolling in this latest version has been smoothed plus the enemies bug has been fixed so you can already shoot them.

The slew of new things in hardhat’s game does not end there. Also in the latest release are new enemies (evil duck and shooting cow), weapon (bomb), terrain (exploding ground, bombable wall, ceiling or floor, new slopes, invisible ground), and chests (opens with bomb).

Other better things to look out for in v1.10 of Jump Gunnar, Jump are:

  • Variable height jumping
  • Sound effects and music
  • SELECT now allow you to replay the current level
  • START now quits
  • Updated level editor with new ground types, new attributes
  • New tips file with advice for new players.
  • Cut screens: get ready, level complete, game over
  • Updated status bar, with number of rings collected (??? -> OOO), amount of bombs (“Ammo”)

Yet the game is far from perfection as there are still issues to deal with; like the occasional hillwalking sinkhole, walls ignoring the fruits from chest, and mess in wordwrapping in cut screens. Hardhat also points out that level 6 is hard (but solveable), plus there are other issues with the level editor as well – can’t make bombable wall and invisible wall, doesn’t load or save attributes, and buttons are not in the new skin.

Despite these issues, I still recommend that you guys pick up this game from hardhat. It’s still loads of fun controlling that running, jumping, gun-trotting sheep Gunnar as he tries to collect as many fruits as he can to escape the evil Shephard’s gauntlet.

Download: [Jump Gunnar, Jump v1.10]

Via PSPSMM

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