Lost Planet: Japanese-style Halo?

Lost PlanetGiant bugs, killer mechs, and tons o’ guns. What more could a dude ask for? Capcom producer Keiji Inafune mentioned in a recent interview with Kotaku that Lost Planet: Extreme Condition was inspired by the runaway hit FPS, Halo.

While Halo sales were reputedly low in Japan compared to its U.S. release, this hadn’t stopped game developer Capcom from taking notice, and coming up with their own twist to the Xbox’s flagship game. “I’m a big Halo fan, but it’s not well known in Japan. It’s very interesting, but very American,” Inafune said about Halo, and about the new twist they had in mind.

Set on a mysterious ice-covered planet, the game puts the player in the shoes of Wayne, an amnesiac trying to find the Green Eye, a mysterious artifact connected to the planet’s human life. Story aside, the game plays much like its mentioned inspiration, with the player at the command of machine guns, rocket launchers and shotguns as they fight their way through space pirates, and the Akrid: bug-like creatures that ranged from human-sized nasties to house-sized behemoths.

Then there’s the mechs, Inafune’s mentioned twist – and one of Japan’s cultural hallmarks. Called Vital Suits, they’re way more versatile than the typical hover sled or dune buggy you’ve ever driven in Halo, are customizable, with some variants capable of transform to suit specific needs in-game.

Lost Planet’s due for global release this January, and we’re certainly keeping our fingers crossed on just how much this new element adds to the gameplay, thanks to Japan’s “special touch”.

Pre-Order: [Lost Planet]

Via Kotaku

Lost PlanetGiant bugs, killer mechs, and tons o’ guns. What more could a dude ask for? Capcom producer Keiji Inafune mentioned in a recent interview with Kotaku that Lost Planet: Extreme Condition was inspired by the runaway hit FPS, Halo.

While Halo sales were reputedly low in Japan compared to its U.S. release, this hadn’t stopped game developer Capcom from taking notice, and coming up with their own twist to the Xbox’s flagship game. “I’m a big Halo fan, but it’s not well known in Japan. It’s very interesting, but very American,” Inafune said about Halo, and about the new twist they had in mind.

Set on a mysterious ice-covered planet, the game puts the player in the shoes of Wayne, an amnesiac trying to find the Green Eye, a mysterious artifact connected to the planet’s human life. Story aside, the game plays much like its mentioned inspiration, with the player at the command of machine guns, rocket launchers and shotguns as they fight their way through space pirates, and the Akrid: bug-like creatures that ranged from human-sized nasties to house-sized behemoths.

Then there’s the mechs, Inafune’s mentioned twist – and one of Japan’s cultural hallmarks. Called Vital Suits, they’re way more versatile than the typical hover sled or dune buggy you’ve ever driven in Halo, are customizable, with some variants capable of transform to suit specific needs in-game.

Lost Planet’s due for global release this January, and we’re certainly keeping our fingers crossed on just how much this new element adds to the gameplay, thanks to Japan’s “special touch”.

Pre-Order: [Lost Planet]

Via Kotaku

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