Lumines: Tetsuya Mizuguchi Q&A

Game screenshot - Image 1In a recently concluded interview, Q Entertainment boss Tetsuya Mizuguchi shared some interesting insights into his company’s growing repertoire of titles (Rez and Lumines), along with the upcoming Every Extend Extra titles that’s hoped to make an equally big splash as Lumines.

In the interview, Mizuguchi discussed some of the more important inspirations for his games, such as his first taste of the Beatles and Pong when he was child. Aside from this, the conversation also drifted into a favorite gaming discussion: female gamers.

As Mizuguchi reflected on why he thinks female gamers tend to prefer puzzle titles:

I think the male and the femaleÂ… everybody has part male-brain and part female-brainÂ… The ratio is always moving, so some male players still love the puzzle gamesÂ…But many female players love to play puzzle games. The male player loves to fight each other – it’s basic DNA!

Moving on with the interview, Mizuguchi also reiterated on his game’s “trippy” feel. Did he mind?

No, that’s okay. IÂ’m seriously thinking about what is the future of entertainment via visual or audio or stimulation by good vibration. My DNA of creation is coming from like a “sensorama” concept or games like ELIZA [an early therapist sim] and crazy, experimental games based on new science Â…so IÂ’m always thinking what should we do, not only for amusement, but to expand our consciousness in different ways so Â… “trippy”Â… yeh, that is good.

For the full details on what this psychedelic dude think about next-gen consoles, XBLA and the (removed) rumble function, click on the source link.

Via Spong

Game screenshot - Image 1In a recently concluded interview, Q Entertainment boss Tetsuya Mizuguchi shared some interesting insights into his company’s growing repertoire of titles (Rez and Lumines), along with the upcoming Every Extend Extra titles that’s hoped to make an equally big splash as Lumines.

In the interview, Mizuguchi discussed some of the more important inspirations for his games, such as his first taste of the Beatles and Pong when he was child. Aside from this, the conversation also drifted into a favorite gaming discussion: female gamers.

As Mizuguchi reflected on why he thinks female gamers tend to prefer puzzle titles:

I think the male and the femaleÂ… everybody has part male-brain and part female-brainÂ… The ratio is always moving, so some male players still love the puzzle gamesÂ…But many female players love to play puzzle games. The male player loves to fight each other – it’s basic DNA!

Moving on with the interview, Mizuguchi also reiterated on his game’s “trippy” feel. Did he mind?

No, that’s okay. IÂ’m seriously thinking about what is the future of entertainment via visual or audio or stimulation by good vibration. My DNA of creation is coming from like a “sensorama” concept or games like ELIZA [an early therapist sim] and crazy, experimental games based on new science Â…so IÂ’m always thinking what should we do, not only for amusement, but to expand our consciousness in different ways so Â… “trippy”Â… yeh, that is good.

For the full details on what this psychedelic dude think about next-gen consoles, XBLA and the (removed) rumble function, click on the source link.

Via Spong

Add a Comment

Your email address will not be published. Required fields are marked *