Mercenaries 2 weblog: behind the scenes of making the characters look cool

There is quite detailed work that goes into making a mohawk look just right in Mercenaries 2. This latest Web Blog from Pandemic Studios and GameTrailers features Lead Character Designer Matt… (why didn’t you guys print his last name, Pandemic?) talking about his job. Perhaps this interview may also have some educational and employment-related benefits, too.

And Matt also describes how the character of Mattias, ExOps’ favorite hatchet head, has changed from his appearance in the first Mercenaries to the here-and-now of Mercenaries 2: World in Flames (PS3, Xbox 360, PC). With that said, his mohawk’s sharp enough to chop down petrified trees. Goodness, how does this guy ever conduct ExOps’ covert missions?

There is quite detailed work that goes into making a mohawk look just right in Mercenaries 2. This latest Web Blog from Pandemic Studios and GameTrailers features Lead Character Designer Matt… (why didn’t you guys print his last name, Pandemic?) talking about his job. Perhaps this interview may also have some educational and employment-related benefits, too.

And Matt also describes how the character of Mattias, ExOps’ favorite hatchet head, has changed from his appearance in the first Mercenaries to the here-and-now of Mercenaries 2: World in Flames (PS3, Xbox 360, PC). With that said, his mohawk’s sharp enough to chop down petrified trees. Goodness, how does this guy ever conduct ExOps’ covert missions?

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