Miyamoto Talks About the Dual Shock 3

Edmonton SunThe Edmonton Sun had an interview with Miyamoto at E3. One of the questions they asked was about the Dual Shock 3. More specifically, it was about the Dual Shock 3’s motion sensing capability. What did Miyamoto have to say?

“It’s kind of what always seems to happen. But the fact that they looked at what we were doing and decided it was a good path is kind of flattering, it kind of reinforces in our minds that we’re doing the right thing. What they’ve done is just take your standard controller and add in this motion-sensing device that’s similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don’t think they’re anywhere close to that.”

Like Satoru Iwata, he is also taking it with an “Imitation is the greatest form of flattery” type of mindset. Obviously, unlike the WiiMote, the Dual Shock 3 is no more appealing to non-gamers than the Dual Shock 2. That’s also something he brought up with names. He thinks Wii is more appealing to non-gamers because it doesn’t sound like a game system. It’s not a “PlayStation” or a “GameCube.” He also had something interesting to say about learning curves. He thinks that the WiiMote will have a deeper learning curve for regular gamers than non-gamers because we have to re-learn our controls. When you think about it, he’s right! However, I’m ready for the challenge!

Edmonton SunThe Edmonton Sun had an interview with Miyamoto at E3. One of the questions they asked was about the Dual Shock 3. More specifically, it was about the Dual Shock 3’s motion sensing capability. What did Miyamoto have to say?

“It’s kind of what always seems to happen. But the fact that they looked at what we were doing and decided it was a good path is kind of flattering, it kind of reinforces in our minds that we’re doing the right thing. What they’ve done is just take your standard controller and add in this motion-sensing device that’s similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don’t think they’re anywhere close to that.”

Like Satoru Iwata, he is also taking it with an “Imitation is the greatest form of flattery” type of mindset. Obviously, unlike the WiiMote, the Dual Shock 3 is no more appealing to non-gamers than the Dual Shock 2. That’s also something he brought up with names. He thinks Wii is more appealing to non-gamers because it doesn’t sound like a game system. It’s not a “PlayStation” or a “GameCube.” He also had something interesting to say about learning curves. He thinks that the WiiMote will have a deeper learning curve for regular gamers than non-gamers because we have to re-learn our controls. When you think about it, he’s right! However, I’m ready for the challenge!

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