Monolith’s Dave Matthews: Ports and expansions “killed off” some F.E.A.R. fans + screenshots

F.E.A.R. 2: Project Origin - Image 1While ports are definitely a good way of spreading the love, so to speak, when it comes to game titles, there are still those instances that also do contribute to the negative end of the spectrum. Case in point, Monolith’s F.E.A.R. (Xbox 360, PS3, PC) franchise.

While ports are definitely a good way of spreading the love, so to speak, when it comes to game titles, there are still those instances that also do contribute to the negative end of the spectrum. Case in point, Monolith’s F.E.A.R. franchise.

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Speaking to CVG was Project Origin‘s (Xbox 360, PS3, PC) primary art lead, Dave Matthews (dang, I’ve been had by that name again!), saying that the ports and expansions “killed off a few” of the original F.E.A.R. fans. This was in response to the noted fact that the expansions Extraction Point and Perseus Mandate from TimeGate Studios did likely introduce the brand to new people.

[TimeGate] took the story in a direction that we didn’t. intend. We look at Extraction Point and Perseus Mandate as an alternate universe, a ‘what could have been’, and because of that it doesn’t necessarily diminish the story that we were trying to tell. F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended.

He also gave some insights to the PS3 and Xbox 360 ports, saying that these will be much closer to its PC counterpart. “While there will be some slight variations between the different versions, so if you’re on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms.”

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F.E.A.R. 2: Project Origin is slated to come out on February 13 next year. In the meantime, have your fill with these new screenshots from publisher Warner Bros.

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