Monster Madness to be Developed for Xbox 360

Source: Softpedia

Artificial-Studios-Announces-Monster-Madness-2

Artificial Studios announced today that in conjunction with Immersion Software & Graphics, they would be developing Monster Madness, a 4-player cooperative online-enabled action game for the PC and Xbox 360.

“Zack, Carrie, Andy, and Jennifer were all looking forward to a party when Zack’s parents left town for vacation. Unfortunately, some uninvited guests soon arrived…”

The game will mix local and online players as you try to survive the Monster’s invasion. Each player character has unique items and affects how the story plays out.

Monster Madness will have 3D Top-Down Shooting, which means that the player can aim in any direction, including up and down. Also, the weapons can be customized. The player can acquire Weapon Parts by defeating enemies and exploring environments, and then use these parts to Build more powerful weapons and Upgrade the ones that you have.

The game proposes 5 unique environments, such as “Suburban Nightmare”, “High School Hell”, and “The Shopping Maul”, each with deranged Boss Monsters.

Monster Madness is designed specifically for the Ageia NovodeX Physics platform, including use of the PhysX PPU. Interact with the environments physics to give yourself an advantage, such as creating barrides or throwing large objects.

Running on the Reality Engine, Monster Madness takes full advantage of the most advanced Shader Model 3.0 capabilities, including High Dynamic Range Rendering and fully dynamically lit & shadowed worlds.

Source: Softpedia

Artificial-Studios-Announces-Monster-Madness-2

Artificial Studios announced today that in conjunction with Immersion Software & Graphics, they would be developing Monster Madness, a 4-player cooperative online-enabled action game for the PC and Xbox 360.

“Zack, Carrie, Andy, and Jennifer were all looking forward to a party when Zack’s parents left town for vacation. Unfortunately, some uninvited guests soon arrived…”

The game will mix local and online players as you try to survive the Monster’s invasion. Each player character has unique items and affects how the story plays out.

Monster Madness will have 3D Top-Down Shooting, which means that the player can aim in any direction, including up and down. Also, the weapons can be customized. The player can acquire Weapon Parts by defeating enemies and exploring environments, and then use these parts to Build more powerful weapons and Upgrade the ones that you have.

The game proposes 5 unique environments, such as “Suburban Nightmare”, “High School Hell”, and “The Shopping Maul”, each with deranged Boss Monsters.

Monster Madness is designed specifically for the Ageia NovodeX Physics platform, including use of the PhysX PPU. Interact with the environments physics to give yourself an advantage, such as creating barrides or throwing large objects.

Running on the Reality Engine, Monster Madness takes full advantage of the most advanced Shader Model 3.0 capabilities, including High Dynamic Range Rendering and fully dynamically lit & shadowed worlds.

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