Nanodesktop Coming Soon

Nanodesktop

Developers out there would have a field day with this very useful application from Filippo Battaglia, a student of Electronic Engineering in the University of Messina, called Nanodesktop. In a nutshell, it is a library for programming of embedded platforms. Say, you have X-Windows that wouldn’t traditionally run Windows environments, Nanodesktop could provide you with some assistance. But it’s not limited to Windows alone. Those that have Linux can also use Nanodesktop, over any card that can run a Linux kernel. It is written in C for maximum performance.

Since Sony didn’t have an actual release of a Software Development Kit for the PSP, Nanodesktop acts as the base for porting of OpenCV under the PSP platform. So the same codes you use in writing homebrews using a PSP emulator, like the PSPE, can be used in a real PSP. Since, it’s leaning towards real-time graphics, I think we can expect better-looking homebrews from now on. Not that there aren’t any, but you know what I mean.  

This project is still under development and no exact date has yet been mentioned on its release. The author opted not to include the source code yet because its complex nature would require a lot of debugging and beta testing. So i guess we’ll all just have to wait. Meantime, if you have taken an interest in this project, head on to its official website by clicking on the read link below.

Nanodesktop

Developers out there would have a field day with this very useful application from Filippo Battaglia, a student of Electronic Engineering in the University of Messina, called Nanodesktop. In a nutshell, it is a library for programming of embedded platforms. Say, you have X-Windows that wouldn’t traditionally run Windows environments, Nanodesktop could provide you with some assistance. But it’s not limited to Windows alone. Those that have Linux can also use Nanodesktop, over any card that can run a Linux kernel. It is written in C for maximum performance.

Since Sony didn’t have an actual release of a Software Development Kit for the PSP, Nanodesktop acts as the base for porting of OpenCV under the PSP platform. So the same codes you use in writing homebrews using a PSP emulator, like the PSPE, can be used in a real PSP. Since, it’s leaning towards real-time graphics, I think we can expect better-looking homebrews from now on. Not that there aren’t any, but you know what I mean.  

This project is still under development and no exact date has yet been mentioned on its release. The author opted not to include the source code yet because its complex nature would require a lot of debugging and beta testing. So i guess we’ll all just have to wait. Meantime, if you have taken an interest in this project, head on to its official website by clicking on the read link below.

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