On having a better travel system for Age of Conan: Hyborian Adventures

Funcom's Age of Conan: Hyborian Adventures MMORPG - Image 1Does Funcom‘s Age of Conan: Hyborian Adventures need a better travel system? That’s a question countless of players have been debating on in the forums. To find out more, head on over to the full article by clicking on the “read more” link below.

Funcom's Age of Conan: Hyborian Adventures MMORPG - Image 1Does Funcom‘s Age of Conan: Hyborian Adventures need a better travel system? That’s a question that has been discussed ever since the game came out. On one hand, it would be a convenient addition to the game itself. However, depending on the implementation, it may not fit in with the theme of the game.

On that note, I would really want to see this feature implemented for players in the middle to higher end of the leveling scale. If you allow the lower leveled characters to have access to this, it might make some of the quests too easy.

As to how the developers would implement this, I propose a series of quests similar to the destiny quests which will allow users who complete it to add another save point to their Path of Asura ability.

The quest itself can be given out by the NPC named Amunarton in Conall’s valley who was studying wayfarer stones and was accidentally teleported there from Stygia. He could probably ask your character to help him out in his research when you hit 30, 50, 70, and 80, with the reward being some experience and the ability to add another saved teleport point to the Path of Asura.

What do you guys think of putting in a travel system in Age of Conan: Hyborian Adventures? Will it make the game better, or will it simply make the game too easy?

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