OpenBOR v2.2000: design your own 2D fighting side scroller for the PSP

Sony PlayStation Portable handheld - Image 1Ever wanted to create your own 2D-beat ’em up game with all your favorite characters Street Fighter and Guilty Gear? If you do, then perhaps you want to try your hand at some freehand modding through the use of Damon Caskey’s OpenBOR v2.2000 for the PlayStation Portable. Find out more about this open source moddable game engine in our full article.

Download: OpenBOR v2.2000

Screenshot of OpenBOR v2.2000 PSP homebrew app - Image 1Screenshot of OpenBOR v2.2000 PSP homebrew app - Image 2

Ever wanted to create your own 2D-beat ’em up game with all your favorite characters Street Fighter and Guilty Gear? If you do, then perhaps you want to try your hand at some freehand modding through the use of Damon Caskey’s OpenBOR v2.2000 for the PlayStation Portable.

Inspired by the classic Streets of Rage side scroller, OpenBOR (which stands for Beats of Rage) is an open source moddable game engine designed primarily for 2D side scrolling fighting games. The latest build includes a lot of new commands and script updates, which you can view below:

  • New features:
    • subject_to_minz – Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as “subject_to_minz”.
    • – Default 1 for all except panel type models.
      • 1: Entity cannot move beyond current minimum Z boundry.
      • 0: Entity can move freely beyond current minium Z boundry.
    • subject_to_maxz – Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as “subject_to_maxz”.
    • – Default 1 for all except panel type models.
      • 1: Entity cannot move beyond current maximum Z boundry.
      • 0: Entity can move freely beyond current maximum Z boundry.
  • Script Updates:
    • 2.1998+
      • ondeathscript – Entity script. Executed when entity is killed by attack (not from damage on landing), after knockdown and velocity values are applied. Adds following local variables:
        • self – Calling entity.
        • attacker – Killing entity.
        • damage – Damage from killing attack.
        • drop – Knockdown power of killing attack.
        • attacktype – Attack type of killing attack. Returned as integer; see ‘openborconstant’.
    • 2.1996+
      • subject_to_maxz added to get/changeentityproperty.
      • subject_to_minz added to get/changeentityproperty.
      • gfxshadow get/changeentityproperty

Even if you don’t feel like developing your own side scroller, the application includes several mods from other devs which your can enjoy at your leisure.

OpenBOR v2.2000 includes a very hefty manual, which explains all of its major functions and how to get you started on your career as a budding game designer. We advise you to read the manual found on the project’s release page before anything else.

Download: OpenBOR v2.2000


Related articles:

Add a Comment

Your email address will not be published. Required fields are marked *