OpenBOR v2.2024

Homebrew - OpenBOR v2.2024 - Image 1Homebrew dev Damon Caskey has released a new version of OpenBOR, an open-source game engine you can use to create your own 2D side-scrolling fighting games. This version has several new additions to the script. Check them out after the link.

Download: OpenBOR v2.2024

Homebrew - OpenBOR v2.2024 - Image 1Homebrew dev Damon Caskey has released a new version of OpenBOR, an open-source game engine you can use to create your own 2D side-scrolling fighting games.

This version has several new additions to the script. Here is the changelog as enumerated by Caskey:

continuescore{1/2}

  • Goes in levels.txt on a per set basis.
    • 1 = score is reset to 0 when you continue.
    • 2 = 1 point is added to your score when you continue!

subject_to_minz {int}

  • Model header command. Toggles minimum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as “subject_to_minz”.

instantitemdeath {int}

  • Model header command, set to 1 to remove the pause before an item commits suicide after being grabbed.

{int} – Default 1 for all except panel type models.

  • 1: Entity cannot move beyond current minimum Z boundry.
  • 0: Entity can move freely beyond current minium Z boundry.

subject_to_maxz {int}

  • Model header command. Toggles maximum Z bounding for model on playfield. Available to script methods getentityproperty and changeentityproperty as “subject_to_maxz”.

{int} – Default 1 for all except panel type models.

  • 1: Entity cannot move beyond current maximum Z boundry.
  • 0: Entity can move freely beyond current maximum Z boundry.

Download: OpenBOR v2.2024

Via Lavalit

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