Pirates of The Burning Sea Features Unique Combat On a Human Scale

Instead of epic battles involving tens, or hundreds of thousands of players in limitless environments, Pirates of The Burning Sea features more “intimate” combat scenarios – and the bigger, badder one is not necessarily the winner. One may be piloting a frigate with exceptional firepowers, but unless you – as captain – know how to maneuver effectively, your ship will be eaten alive by smaller, more maneuverable gunboats. Unlike many other MMO’s, successful attack in PoTB depends on your course and position in relation to your foe.

First, the captain must bring his (or her) ship into range, then maneuver the ship into firing distance. Once in range, the captain must make sure – by checking the combat user-interface – that your guns are trained on the opponent’s ship. Fortunately, the combat UI also displays your enemy’s position. Once you see your foe within your cannon’s arc of fire, a simple left-click will release a volley. It’s easy to see, however, that smaller, faster gunboats or a man-o’-war will definitely have some advantages against frigates and dreadnoughts.

Some of the more attractive features in this game includes the monthly fee, which will be $10 – somewhat less than most MMO’s – and the fact that one will be playing in a fairly small world. There will only be a few thousand players on a server – as one reviewer puts it, “big enough for constant adventure, but small enough that your reputation carries weight with the people you meet.”

This MMO is designed to make it simple for users to upload and use their own content, using standard industry tools – and players retain all rights to the content they create.

Instead of epic battles involving tens, or hundreds of thousands of players in limitless environments, Pirates of The Burning Sea features more “intimate” combat scenarios – and the bigger, badder one is not necessarily the winner. One may be piloting a frigate with exceptional firepowers, but unless you – as captain – know how to maneuver effectively, your ship will be eaten alive by smaller, more maneuverable gunboats. Unlike many other MMO’s, successful attack in PoTB depends on your course and position in relation to your foe.

First, the captain must bring his (or her) ship into range, then maneuver the ship into firing distance. Once in range, the captain must make sure – by checking the combat user-interface – that your guns are trained on the opponent’s ship. Fortunately, the combat UI also displays your enemy’s position. Once you see your foe within your cannon’s arc of fire, a simple left-click will release a volley. It’s easy to see, however, that smaller, faster gunboats or a man-o’-war will definitely have some advantages against frigates and dreadnoughts.

Some of the more attractive features in this game includes the monthly fee, which will be $10 – somewhat less than most MMO’s – and the fact that one will be playing in a fairly small world. There will only be a few thousand players on a server – as one reviewer puts it, “big enough for constant adventure, but small enough that your reputation carries weight with the people you meet.”

This MMO is designed to make it simple for users to upload and use their own content, using standard industry tools – and players retain all rights to the content they create.

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