PSP homebrew – DaedalusX64 Alpha Revision 430

x64 - Image 1The DaedalusX64 team is back to release a new update for the Nintendo 64 emulator for the PSP. Notable features of the latest alpha build of  DaedalusX64 includes —  removed CFW 3.71 support, reduced Slim RAM cache for texels, reduced intrafont memory usage and some more code cleanups. Full changelog after the break.

Download: DaedalusX64 Alpha Revision 430

daedalusx64 - Image 1 

The DaedalusX64 team is back to release a new update for the Nintendo 64 emulator for the PSP. Notable features of the latest alpha build of  DaedalusX64 includes —  removed CFW 3.71 support, reduced Slim RAM cache for texels, reduced intrafont memory usage and some more code cleanups.

Alpha revision 430 changelog:

  • [-] Debug console should not be initialized in Release mode – Salvy
  • [-] Reverted Change to GBI2_ModifyVtx from Rev 416 (Fixes a couple titles that broke) – Salvy
  • [-] Removed CFW 3.71 support (We require higher firmware anyway, fixes a few warnings)
  • [~] Properly defined the FlatShadeDisabled hack and Added to options on Debug Build
  • [!] Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn’t improve performance and can be used elsewhere)
  • [!] Reduce Texel Cache size after large Texel ( >64K ) is used. Fixes crash on Phat (Tetrisphere goes in game on Phat and SSV doesn’t crash when using select.)
  • [-] Reduced intrafont memory usage (Used low mem font options)
  • [~] Changed default deadzone to 28 to work better with “Well loved” PSPs
  • [~] Cleaned-up more compiler warnings

Developer’s note:

Please keep in mind these releases aren’t marked as stable builds, but are works-in- progress using the latest SVN sources. They may/may not be stable or buggy.

Download: DaedalusX64 Alpha Revision 430


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