PSPFramework v1.1

PSPFramework version 1.1 - Image 1 A few days back, QJ.NET forums member oldrider released a team project called PSPFramework. Now, the PlayStation Portable homebrew development team (Robson Rufino, Kedny Cavalcanti, Thiago Palange, and Ney Estrabelli) has updated the application, bumping it up to version 1.1.

For those who missed the previous report, PSPFramework is a “framework for development games [on 2D] with oslib using OOP.” It features a database system, sprites, a resource manager, and fonts, among others, and it’s based on Brunni‘s OSLib. This version of the application sports some bug fixes and some additions. Here’s a snippet from the release thread:

Bugfixes:

  • load images psp the crash because it was always pressing in VRAM, add param location for load images in VRAM or RAM (OSL_IN_RAM or OSL_IN_VRAM).
  • Optimized the class of splash

Add:

  • param location on PSPFImage, you load image using this:
    • image = new PSPFImage(264, 123,OSL_IN_RAM, OSL_PF_5551, “myimage.png”);
  • Collision method on PSPFGraphics, You can use on AnimationFrame, AnimationSheet, Sprite, how to use:
    • sprite->collidesWith(otherSprite );
    • if Have collision this return true.

Anyway, check out the download below. Visit oldrider’s thread over at the forums to discuss this PSPFramework release or visit their site by clicking the via link below.

Download: PSPFramework v1.1
Visit: QJ.Net’s PSP Development Forum

PSPFramework version 1.1 - Image 1 A few days back, QJ.NET forums member oldrider released a team project called PSPFramework. Now, the PlayStation Portable homebrew development team (Robson Rufino, Kedny Cavalcanti, Thiago Palange, and Ney Estrabelli) has updated the application, bumping it up to version 1.1.

For those who missed the previous report, PSPFramework is a “framework for development games [on 2D] with oslib using OOP.” It features a database system, sprites, a resource manager, and fonts, among others, and it’s based on Brunni‘s OSLib. This version of the application sports some bug fixes and some additions. Here’s a snippet from the release thread:

Bugfixes:

  • load images psp the crash because it was always pressing in VRAM, add param location for load images in VRAM or RAM (OSL_IN_RAM or OSL_IN_VRAM).
  • Optimized the class of splash

Add:

  • param location on PSPFImage, you load image using this:
    • image = new PSPFImage(264, 123,OSL_IN_RAM, OSL_PF_5551, “myimage.png”);
  • Collision method on PSPFGraphics, You can use on AnimationFrame, AnimationSheet, Sprite, how to use:
    • sprite->collidesWith(otherSprite );
    • if Have collision this return true.

Anyway, check out the download below. Visit oldrider’s thread over at the forums to discuss this PSPFramework release or visit their site by clicking the via link below.

Download: PSPFramework v1.1
Visit: QJ.Net’s PSP Development Forum

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