PSPOmok Released

PSPOmok

One of the most highly addictive game genres are puzzles. You gotta admit, the gameplay is real basic, yet there’s just something about puzzles that holds our attention at deadlock.

To further aggravate this welcome addiction of ours, Highsight has just informed us via our forums about his homebrew puzzle game PSPOmok, which he describes as a “much cooler Tic-Tac-Toe from Japan.” The basic objective of the game is to arrange five pieces to go diagonal, horizontal, or vertical.

Current game features include Player vs Player games, a 15×15 grid of pure puzzling fun, and – the cool part – customizable pieces and boards. We know you’re curious as to how this can be done so let’s get to the how-to’s now, shall we?

Make your own Pieces:

  • Make a Directory named “Piece<number>” (without the quotes).
  • Replace <number> with the highest number of pieces already made. (Example: if there is a folder named “Piece3”, your folder must be named “Piece4”.) If the folders are not in linear order, your new piece will not show up.
  • Within the new directory, you will need to put the piece in there.  The Piece’s name has to be Piece1.png and 15×15.
  • Then, make a text file named Piece.txt, in the folder, it must say “frames = <# of frames>” (without the quotes) and “delay = <time in miliseconds>”.  If your Piece is not animated, then set the frames to 1, and the delay to 0. If it’s animated, place all the frames into the directory named “Piece1.png, Piece2.png, Piece3.png…”.

Make your own Boards:

  • Make a directory named “Board<number>” and Within this folder, you need a few files: Board1.png (not animated yet), DrawGame.png, Player1Wins.png, Player2Wins.png, Selector1.png (animated), Selector.txt, Turn1.png (animated) and Turn.txt.
  • If you want to make the Selector or the Turn Marker animated, you have to do it the same way you would do the Pieces. And make sure that when you make the board, the grid part of the image should start at 8×6, and end at 260×262, with 16×16 intervals. Otherwise the Pieces won’t be aligned.
  • Also, the Player 1 Pieces Preview starts on 325×44 and ends on 339×58, and the Player 2 Pieces Preview starts on 417×44 and ends on 431×58.

Highsight says that he’s yet to add AI, WiFi (Infrastructure) games, and animated boards so while we wait for that, why don’t ya check out this version first, see if you’ll like it. Highsight would also like to give kudos to Vermillion, Grimfate126, and Omok for being his “inspiration” for this game.

Oh, make sure you check out the readme, alrighty?

Download: [PSPOmok]
Discuss: [Forum release thread]

PSPOmok

One of the most highly addictive game genres are puzzles. You gotta admit, the gameplay is real basic, yet there’s just something about puzzles that holds our attention at deadlock.

To further aggravate this welcome addiction of ours, Highsight has just informed us via our forums about his homebrew puzzle game PSPOmok, which he describes as a “much cooler Tic-Tac-Toe from Japan.” The basic objective of the game is to arrange five pieces to go diagonal, horizontal, or vertical.

Current game features include Player vs Player games, a 15×15 grid of pure puzzling fun, and – the cool part – customizable pieces and boards. We know you’re curious as to how this can be done so let’s get to the how-to’s now, shall we?

Make your own Pieces:

  • Make a Directory named “Piece<number>” (without the quotes).
  • Replace <number> with the highest number of pieces already made. (Example: if there is a folder named “Piece3”, your folder must be named “Piece4”.) If the folders are not in linear order, your new piece will not show up.
  • Within the new directory, you will need to put the piece in there.  The Piece’s name has to be Piece1.png and 15×15.
  • Then, make a text file named Piece.txt, in the folder, it must say “frames = <# of frames>” (without the quotes) and “delay = <time in miliseconds>”.  If your Piece is not animated, then set the frames to 1, and the delay to 0. If it’s animated, place all the frames into the directory named “Piece1.png, Piece2.png, Piece3.png…”.

Make your own Boards:

  • Make a directory named “Board<number>” and Within this folder, you need a few files: Board1.png (not animated yet), DrawGame.png, Player1Wins.png, Player2Wins.png, Selector1.png (animated), Selector.txt, Turn1.png (animated) and Turn.txt.
  • If you want to make the Selector or the Turn Marker animated, you have to do it the same way you would do the Pieces. And make sure that when you make the board, the grid part of the image should start at 8×6, and end at 260×262, with 16×16 intervals. Otherwise the Pieces won’t be aligned.
  • Also, the Player 1 Pieces Preview starts on 325×44 and ends on 339×58, and the Player 2 Pieces Preview starts on 417×44 and ends on 431×58.

Highsight says that he’s yet to add AI, WiFi (Infrastructure) games, and animated boards so while we wait for that, why don’t ya check out this version first, see if you’ll like it. Highsight would also like to give kudos to Vermillion, Grimfate126, and Omok for being his “inspiration” for this game.

Oh, make sure you check out the readme, alrighty?

Download: [PSPOmok]
Discuss: [Forum release thread]

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