Quicksave/load Unofficial RIN 1.1b (Gameboy Emulator)

You can download it here. (154 KB)

Now the goods:
This is a modified version of RIN v1.1b based off the source posted by Mirakichi-san. What is added:

What i’ve thrown in:
v.01
+ Added Quicksave/Quickload
> R+Select = Save State
> R+Start = Load State
+ reverted to old SRAM routine
> Mirakichi’s updated source checked the hex for “battery”-type saves; however, some games (like Final Fantasy Adventure) used a custom save chip, and this results in incompatiblity with standard SRAM checking
+ Changed the wording of menus; more of an “English Translation”

Also to be noted, more games run in this release, however Yoshihiro’s speedhack was removed (and the routines for rendering the screen were also altered, so it couldn’t simply be ‘reinserted’). Therefore it runs a bit slower than the UoRIN1.0 releases.

Sound is in the source, but disabled for good reason: it’s choppy and slows down the emulation immensely. Obviously will be worked on.

You can download it here. (154 KB)

Now the goods:
This is a modified version of RIN v1.1b based off the source posted by Mirakichi-san. What is added:

What i’ve thrown in:
v.01
+ Added Quicksave/Quickload
> R+Select = Save State
> R+Start = Load State
+ reverted to old SRAM routine
> Mirakichi’s updated source checked the hex for “battery”-type saves; however, some games (like Final Fantasy Adventure) used a custom save chip, and this results in incompatiblity with standard SRAM checking
+ Changed the wording of menus; more of an “English Translation”

Also to be noted, more games run in this release, however Yoshihiro’s speedhack was removed (and the routines for rendering the screen were also altered, so it couldn’t simply be ‘reinserted’). Therefore it runs a bit slower than the UoRIN1.0 releases.

Sound is in the source, but disabled for good reason: it’s choppy and slows down the emulation immensely. Obviously will be worked on.

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