Reggie Fils-Aime: 2 out of 3 Wii titles bought are third-party

Reggie Fils-Aime of Nintendo - Image 1In an interview with Newsweek‘s Talk with N’Gai Croal, Nintendo’s Reggie Fils-Aime said that licensee recruiting for the Nintendo Wii was easier because of their history with third-parties for the Nintendo DS. Right from the start, they were able to get third-party developers to jump right into developing games for the Wii.

And published statistical data from NPD signified that two out of three games bought for the Wii are from third-party developers and publishers. Reggie Fils-Aime commented, “That’s fantastic for us.”

Of course, he and the whole of Nintendo recognizes that there needs to be more knowledge sharing about the technical development aspects for games specifically made for the Wii. It’s only fair to key publishers that have decided to invest and partner themselves with Nintendo.

“That’s a commitment by Mr. Iwata, that’s a commitment by Mr. Miyamoto, and the good news is that it’s happening right now,” Fils-Aime claimed. Their initiative to encourage experienced and senior developers to delivering games to the Wii is not a prize to Nintendo, but it should lead to greater games.

To counter gaps in game releases for the innovative console and to counter effects of “Wiinui,” Nintendo will need more support from creative and resourceful third-party developers to bridge better games for Wii gamers. But if publishers are hoping to tap into the broader gaming market that the Wii reaches, wouldn’t they persevere through the Wii game development either way?

Fils-Aime concluded, “We think that’s the best way to leverage our own knowledge and expertise in a way that’ll create fantastic games for the consumer to enjoy on our platforms.”

Via Newsweek: N’Gai Croal’s Talk

Reggie Fils-Aime of Nintendo - Image 1In an interview with Newsweek‘s Talk with N’Gai Croal, Nintendo’s Reggie Fils-Aime said that licensee recruiting for the Nintendo Wii was easier because of their history with third-parties for the Nintendo DS. Right from the start, they were able to get third-party developers to jump right into developing games for the Wii.

And published statistical data from NPD signified that two out of three games bought for the Wii are from third-party developers and publishers. Reggie Fils-Aime commented, “That’s fantastic for us.”

Of course, he and the whole of Nintendo recognizes that there needs to be more knowledge sharing about the technical development aspects for games specifically made for the Wii. It’s only fair to key publishers that have decided to invest and partner themselves with Nintendo.

“That’s a commitment by Mr. Iwata, that’s a commitment by Mr. Miyamoto, and the good news is that it’s happening right now,” Fils-Aime claimed. Their initiative to encourage experienced and senior developers to delivering games to the Wii is not a prize to Nintendo, but it should lead to greater games.

To counter gaps in game releases for the innovative console and to counter effects of “Wiinui,” Nintendo will need more support from creative and resourceful third-party developers to bridge better games for Wii gamers. But if publishers are hoping to tap into the broader gaming market that the Wii reaches, wouldn’t they persevere through the Wii game development either way?

Fils-Aime concluded, “We think that’s the best way to leverage our own knowledge and expertise in a way that’ll create fantastic games for the consumer to enjoy on our platforms.”

Via Newsweek: N’Gai Croal’s Talk

Add a Comment

Your email address will not be published. Required fields are marked *